InfectedStandDazed::OnAnimationActivityComplete
0x00a38980 · 788 bytes · __thiscall
_ZN18InfectedStandDazed27OnAnimationActivityCompleteEP8Infectedi
Decompiled
undefined (3 params)
/* InfectedStandDazed::OnAnimationActivityComplete(Infected*, int) */
InfectedStandDazed * __thiscall
InfectedStandDazed::OnAnimationActivityComplete
(InfectedStandDazed *this,Infected *param_1,int param_2)
{
char cVar1;
undefined4 *puVar2;
int iVar3;
if (0 < *(int *)(ZombieStandStill._28_4_ + 0x30)) {
puVar2 = ::operator_new(0x34);
*(undefined4 *)this = 1;
puVar2[8] = 0;
puVar2[9] = 0;
puVar2[10] = 0;
puVar2[3] = 0;
puVar2[4] = 0;
puVar2[5] = 0;
puVar2[6] = 0;
puVar2[7] = 0;
puVar2[2] = 0;
*(undefined1 *)(puVar2 + 0xc) = 0;
*(undefined1 *)((int)puVar2 + 0x31) = 0;
puVar2[0xb] = 0;
*puVar2 = &PTR__InfectedStandDazed_00d25148;
puVar2[1] = &PTR__InfectedStandDazed_00d252ac;
*(undefined4 **)(this + 4) = puVar2;
*(undefined4 *)(this + 8) = 0;
*(undefined4 *)(this + 0xc) = 1;
return this;
}
if (((0 < *(int *)(ZombieMustWander._28_4_ + 0x30)) ||
(*(char *)(*(int *)(TheDirector + 0x634) + 0x37) != '\0')) ||
(cVar1 = IsTimeOfDayBetween(2,4), cVar1 != '\0')) {
LAB_00a389ab:
puVar2 = ::operator_new(0x3c);
puVar2[8] = 0;
puVar2[9] = 0;
puVar2[10] = 0;
puVar2[3] = 0;
puVar2[4] = 0;
puVar2[5] = 0;
puVar2[6] = 0;
puVar2[7] = 0;
puVar2[2] = 0;
*(undefined1 *)(puVar2 + 0xc) = 0;
*(undefined1 *)((int)puVar2 + 0x31) = 0;
puVar2[0xb] = 0;
*puVar2 = &PTR__InfectedStaggerAround_00d24da8;
puVar2[1] = &PTR__InfectedStaggerAround_00d24f0c;
*(undefined4 **)(this + 4) = puVar2;
*(undefined4 *)this = 1;
*(undefined4 *)(this + 8) = 0;
*(undefined4 *)(this + 0xc) = 1;
return this;
}
if (*(int *)(ZombieMustWander._28_4_ + 0x30) < 0) {
iVar3 = RandomInt(0,10);
if (iVar3 < 5) goto LAB_00a38c19;
goto LAB_00a38b5e;
}
cVar1 = CanRelax((InfectedStandDazed *)param_1);
if (cVar1 == '\0') goto LAB_00a389ab;
iVar3 = RandomInt(0,100);
cVar1 = Infected::IsOutside((Infected *)param_2);
if (cVar1 == '\0') {
if (iVar3 < 0xf) goto LAB_00a38c19;
if (0x1d < iVar3) goto LAB_00a389ab;
}
else {
if (iVar3 < 5) {
LAB_00a38c19:
puVar2 = ::operator_new(0x40);
puVar2[8] = 0;
puVar2[9] = 0;
puVar2[10] = 0;
puVar2[3] = 0;
puVar2[4] = 0;
puVar2[5] = 0;
puVar2[6] = 0;
puVar2[7] = 0;
puVar2[2] = 0;
*(undefined1 *)(puVar2 + 0xc) = 0;
*(undefined1 *)((int)puVar2 + 0x31) = 0;
puVar2[0xb] = 0;
*puVar2 = &PTR__InfectedLieDown_00d24368;
puVar2[1] = &PTR__InfectedLieDown_00d244cc;
goto LAB_00a38bbe;
}
if (9 < iVar3) goto LAB_00a389ab;
}
LAB_00a38b5e:
puVar2 = ::operator_new(0x40);
puVar2[8] = 0;
puVar2[9] = 0;
puVar2[10] = 0;
puVar2[3] = 0;
puVar2[4] = 0;
puVar2[5] = 0;
puVar2[6] = 0;
puVar2[7] = 0;
puVar2[2] = 0;
*(undefined1 *)(puVar2 + 0xc) = 0;
*(undefined1 *)((int)puVar2 + 0x31) = 0;
puVar2[0xb] = 0;
*puVar2 = &PTR__InfectedSitDown_00d24848;
puVar2[1] = &PTR__InfectedSitDown_00d249ac;
LAB_00a38bbe:
puVar2[0xd] = &PTR_NetworkStateChanged_00c0b6e0;
puVar2[0xe] = 0;
puVar2[0xf] = 0xbf800000;
*(undefined4 **)(this + 4) = puVar2;
*(undefined4 *)this = 1;
*(undefined4 *)(this + 8) = 0;
*(undefined4 *)(this + 0xc) = 1;
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.