InfectedWander::InitialContainedAction
0x00a39d60 · 605 bytes · __thiscall
_ZN14InfectedWander22InitialContainedActionEP8Infected
Decompiled
undefined (2 params)
/* InfectedWander::InitialContainedAction(Infected*) */
void __thiscall InfectedWander::InitialContainedAction(InfectedWander *this,Infected *param_1)
{
char cVar1;
undefined4 *puVar2;
int iVar3;
int iVar4;
if (*(int *)(this + 0x34) != 0) {
return;
}
if (0 < *(int *)(ZombieStandStill._28_4_ + 0x30)) {
LAB_00a39d8c:
puVar2 = ::operator_new(0x34);
puVar2[8] = 0;
puVar2[9] = 0;
puVar2[10] = 0;
puVar2[3] = 0;
puVar2[4] = 0;
puVar2[5] = 0;
puVar2[6] = 0;
puVar2[7] = 0;
puVar2[2] = 0;
*(undefined1 *)(puVar2 + 0xc) = 0;
*(undefined1 *)((int)puVar2 + 0x31) = 0;
puVar2[0xb] = 0;
*puVar2 = &PTR__InfectedStandDazed_00d25148;
puVar2[1] = &PTR__InfectedStandDazed_00d252ac;
return;
}
iVar3 = RandomInt(0,100);
iVar4 = (**(code **)(*(int *)param_1 + 0x52c))(param_1);
if (((iVar4 != 0) && ((*(byte *)(iVar4 + 0x12e) & 0x10) != 0)) &&
(iVar3 < *(int *)(NavLyingDownPercent._28_4_ + 0x30))) goto LAB_00a39e47;
cVar1 = IsTimeOfDayBetween(2,4);
if (((0 < *(int *)(ZombieMustWander._28_4_ + 0x30)) ||
(*(char *)(*(int *)(TheDirector + 0x634) + 0x37) != '\0')) || (cVar1 != '\0'))
goto LAB_00a39d8c;
if (*(int *)(ZombieMustWander._28_4_ + 0x30) == 0) {
cVar1 = Infected::IsOutside(param_1);
if (cVar1 == '\0') {
if (0xe < iVar3) {
if (0x1d < iVar3) goto LAB_00a39d8c;
goto LAB_00a39f3c;
}
}
else if (4 < iVar3) {
if (9 < iVar3) goto LAB_00a39d8c;
goto LAB_00a39f3c;
}
LAB_00a39e47:
puVar2 = ::operator_new(0x40);
puVar2[8] = 0;
puVar2[9] = 0;
puVar2[10] = 0;
puVar2[3] = 0;
puVar2[4] = 0;
puVar2[5] = 0;
puVar2[6] = 0;
puVar2[7] = 0;
puVar2[2] = 0;
*(undefined1 *)(puVar2 + 0xc) = 0;
*(undefined1 *)((int)puVar2 + 0x31) = 0;
puVar2[0xb] = 0;
*puVar2 = &PTR__InfectedLieDown_00d24368;
puVar2[1] = &PTR__InfectedLieDown_00d244cc;
puVar2[0xd] = &PTR_NetworkStateChanged_00c0b6e0;
puVar2[0xe] = 0;
puVar2[0xf] = 0xbf800000;
}
else {
LAB_00a39f3c:
puVar2 = ::operator_new(0x40);
puVar2[8] = 0;
puVar2[9] = 0;
puVar2[10] = 0;
puVar2[3] = 0;
puVar2[4] = 0;
puVar2[5] = 0;
puVar2[6] = 0;
puVar2[7] = 0;
puVar2[2] = 0;
*(undefined1 *)(puVar2 + 0xc) = 0;
*(undefined1 *)((int)puVar2 + 0x31) = 0;
puVar2[0xb] = 0;
*puVar2 = &PTR__InfectedSitDown_00d24848;
puVar2[1] = &PTR__InfectedSitDown_00d249ac;
puVar2[0xd] = &PTR_NetworkStateChanged_00c0b6e0;
puVar2[0xe] = 0;
puVar2[0xf] = 0xbf800000;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.