L L4D2node

InfectedStandDazed::CanRelax

0x00a38930 · 68 bytes · __thiscall

_ZNK18InfectedStandDazed8CanRelaxEv

Decompiled

undefined (1 param)

/* InfectedStandDazed::CanRelax() const */

uint __thiscall InfectedStandDazed::CanRelax(InfectedStandDazed *this)

{
  char cVar1;
  uint uVar2;
  
  if (*(int *)(ZombieMustWander._28_4_ + 0x30) != 0) {
    return 0;
  }
  cVar1 = UTIL_IsLowViolence();
  if ((cVar1 == '\0') && (this[0x32] != (InfectedStandDazed)0x0)) {
    uVar2 = IsTimeOfDayBetween(2,4);
    return uVar2 ^ 1;
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)