InfectedStandDazed::CanRelax
0x00a38930 · 68 bytes · __thiscall
_ZNK18InfectedStandDazed8CanRelaxEv
Decompiled
undefined (1 param)
/* InfectedStandDazed::CanRelax() const */
uint __thiscall InfectedStandDazed::CanRelax(InfectedStandDazed *this)
{
char cVar1;
uint uVar2;
if (*(int *)(ZombieMustWander._28_4_ + 0x30) != 0) {
return 0;
}
cVar1 = UTIL_IsLowViolence();
if ((cVar1 == '\0') && (this[0x32] != (InfectedStandDazed)0x0)) {
uVar2 = IsTimeOfDayBetween(2,4);
return uVar2 ^ 1;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.