InfectedWander::BecomeAlert
0x00a39140 · 354 bytes · __thiscall
_ZN14InfectedWander11BecomeAlertEP8InfectedRK6Vector.part.70
Decompiled
undefined (3 params)
/* InfectedWander::BecomeAlert(Infected*, Vector const&) [clone .part.70] */
void __thiscall InfectedWander::BecomeAlert(InfectedWander *this,Infected *param_1,Vector *param_2)
{
char cVar1;
int in_EAX;
int *piVar2;
undefined4 *in_ECX;
int *in_EDX;
longdouble lVar3;
float fVar4;
piVar2 = (int *)(**(code **)(*in_EDX + 0x594))();
cVar1 = (**(code **)(*piVar2 + 0x100))(piVar2,4);
fVar4 = 3.0;
if (cVar1 == '\0') {
piVar2 = (int *)(**(code **)(*in_EDX + 0x594))();
cVar1 = (**(code **)(*piVar2 + 0x100))(piVar2,0);
fVar4 = 2.0;
if (cVar1 != '\0') {
cVar1 = IsTimeOfDayBetween(2,4);
fVar4 = 0.5;
if (cVar1 == '\0') {
fVar4 = 1.0;
}
}
}
lVar3 = (longdouble)RandomFloat(0x3e99999a,0x3f800000);
fVar4 = (float)lVar3 * fVar4;
lVar3 = (longdouble)CountdownTimer::Now();
if ((float)lVar3 + fVar4 != *(float *)(in_EAX + 0x4c)) {
(**(code **)(*(int *)(in_EAX + 0x44) + 4))(in_EAX + 0x44,in_EAX + 0x4c);
*(float *)(in_EAX + 0x4c) = (float)lVar3 + fVar4;
}
if (fVar4 != *(float *)(in_EAX + 0x48)) {
(**(code **)(*(int *)(in_EAX + 0x44) + 4))(in_EAX + 0x44,in_EAX + 0x48);
*(float *)(in_EAX + 0x48) = fVar4;
}
*(undefined4 *)(in_EAX + 0x50) = *in_ECX;
*(undefined4 *)(in_EAX + 0x54) = in_ECX[1];
*(undefined4 *)(in_EAX + 0x58) = in_ECX[2];
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.