WitchWander::OnContact
0x00a44ff0 · 237 bytes · __thiscall
_ZN11WitchWander9OnContactEP8InfectedP11CBaseEntityP10CGameTrace
Decompiled
undefined (4 params)
/* WitchWander::OnContact(Infected*, CBaseEntity*, CGameTrace*) */
WitchWander * __thiscall
WitchWander::OnContact(WitchWander *this,Infected *param_1,CBaseEntity *param_2,CGameTrace *param_3)
{
char cVar1;
int iVar2;
undefined4 *puVar3;
if (param_3 != (CGameTrace *)0x0) {
cVar1 = (**(code **)(*(int *)param_3 + 0x16c))(param_3);
if (cVar1 != '\0') {
iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_3);
cVar1 = IsASurvivorTeam(iVar2);
if (cVar1 != '\0') {
puVar3 = (undefined4 *)(**(code **)(*(int *)param_3 + 0xc))(param_3);
*(undefined4 *)(param_1 + 0x4850) = *puVar3;
}
}
cVar1 = IsBreakableEntity((CBaseEntity *)param_3,false,true,(CTakeDamageInfo *)0x0);
if ((((cVar1 != '\0') || (*(char **)(param_3 + 0x7c) == "prop_door*")) ||
(cVar1 = CBaseEntity::ClassMatchesComplex((CBaseEntity *)param_3,"prop_door*"),
cVar1 != '\0')) ||
((*(char **)(param_3 + 0x7c) == "func_door*" ||
(cVar1 = CBaseEntity::ClassMatchesComplex((CBaseEntity *)param_3,"func_door*"),
cVar1 != '\0')))) {
BuildWanderPath((WitchWander *)param_1,(Infected *)param_2);
}
}
*(undefined4 *)this = 0;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
*(undefined4 *)(this + 0xc) = 1;
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.