L L4D2node

CDirector::IsBackgroundMap

0x00872620 · 36 bytes · __cdecl

_ZNK9CDirector15IsBackgroundMapEv

Decompiled

undefined (0 params)

/* CDirector::IsBackgroundMap() const */

undefined4 CDirector::IsBackgroundMap(void)

{
  if (*(int *)(gpGlobals + 0x48) != 3) {
    return CONCAT31((int3)((uint)*(int *)(DirectorForceBackground._28_4_ + 0x30) >> 8),
                    *(int *)(DirectorForceBackground._28_4_ + 0x30) != 0);
  }
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)