CTerrorPlayer::GetFlowDistance
0x009aa9b0 · 64 bytes · __thiscall
_ZNK13CTerrorPlayer15GetFlowDistanceEN13TerrorNavArea8FlowTypeE
Decompiled
undefined (2 params)
/* CTerrorPlayer::GetFlowDistance(TerrorNavArea::FlowType) const */
longdouble __thiscall CTerrorPlayer::GetFlowDistance(CTerrorPlayer *this,int param_2)
{
int iVar1;
iVar1 = (**(code **)(*(int *)this + 0x52c))(this);
if (iVar1 != 0) {
return (longdouble)*(float *)(iVar1 + 0x154 + param_2 * 4);
}
return (longdouble)-9999.0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.