L L4D2node

CTerrorPlayer::GetFlowDistance

0x009aa9b0 · 64 bytes · __thiscall

_ZNK13CTerrorPlayer15GetFlowDistanceEN13TerrorNavArea8FlowTypeE

Decompiled

undefined (2 params)

/* CTerrorPlayer::GetFlowDistance(TerrorNavArea::FlowType) const */

longdouble __thiscall CTerrorPlayer::GetFlowDistance(CTerrorPlayer *this,int param_2)

{
  int iVar1;
  
  iVar1 = (**(code **)(*(int *)this + 0x52c))(this);
  if (iVar1 != 0) {
    return (longdouble)*(float *)(iVar1 + 0x154 + param_2 * 4);
  }
  return (longdouble)-9999.0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)