CL4DGameStats::AddSurvivorStats
0x008e1560 · 854 bytes · __thiscall
_ZN13CL4DGameStats16AddSurvivorStatsEb
Decompiled
undefined (2 params)
/* CL4DGameStats::AddSurvivorStats(bool) */
void __thiscall CL4DGameStats::AddSurvivorStats(CL4DGameStats *this,bool param_1)
{
CTerrorPlayer *this_00;
char cVar1;
L4D_Stat_SurvivorStat *this_01;
KeyValues *this_02;
int iVar2;
int iVar3;
undefined4 uVar4;
int iVar5;
longdouble lVar6;
float fVar7;
CTerrorPlayer *pCVar8;
int local_40 [4];
int local_30 [8];
local_30[0] = 0;
local_30[1] = 0;
local_30[2] = 0;
local_30[3] = 0;
local_30[4] = 0;
local_40[1] = 7;
local_40[2] = 1;
local_40[0] = (-(uint)!param_1 & 3) - 1;
local_40[3] = 9;
/* try { // try from 008e15b6 to 008e15fa has its CatchHandler @ 008e18b6 */
ForEachTerrorPlayer<PlayerCollector>((PlayerCollector *)local_40);
if (0 < local_30[3]) {
iVar5 = 0;
do {
this_00 = *(CTerrorPlayer **)(local_30[0] + iVar5 * 4);
if ((this_00 != (CTerrorPlayer *)0x0) &&
(pCVar8 = this_00, this_01 = (L4D_Stat_SurvivorStat *)FindOrCreateStatReport(this,this_00),
this_01 != (L4D_Stat_SurvivorStat *)0x0)) {
this_02 = KeyValues::operator_new((KeyValues *)0x2c,(uint)pCVar8);
/* try { // try from 008e1619 to 008e161d has its CatchHandler @ 008e18cb */
KeyValues::KeyValues(this_02,"L4D2SurvivorData",(IKeyValuesSystem *)0x0,false);
/* try { // try from 008e1623 to 008e1864 has its CatchHandler @ 008e18b6 */
cVar1 = (**(code **)(*(int *)this_00 + 0x778))(this_00);
if (cVar1 == '\0') {
KeyValues::SetInt(this_02,"IsBot",0);
cVar1 = CTerrorGameRules::HasPlayerControlledZombies();
iVar2 = *(int *)(this_00 + 0x2ba0);
if (cVar1 != '\0') {
iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)this_00);
iVar2 = iVar2 + -8 + iVar3 * 4;
}
KeyValues::SetInt(this_02,"CharacterID",iVar2);
iVar2 = GetDifficulty();
KeyValues::SetInt(this_02,"Difficulty",iVar2);
cVar1 = CTerrorGameRules::IsVersusMode();
if (cVar1 == '\0') {
if (TheNavMesh == 0) goto LAB_008e18a3;
lVar6 = (longdouble)CTerrorPlayer::GetFlowDistance(this_00,0);
if ((float)lVar6 < 0.0) {
fVar7 = 0.0;
}
else {
lVar6 = (longdouble)CTerrorPlayer::GetFlowDistance(this_00,0);
fVar7 = (float)lVar6;
}
fVar7 = fVar7 / *(float *)(TheNavMesh + 0x5f8);
iVar2 = 100;
if (fVar7 <= 1.0) {
if (0.0 <= fVar7) goto LAB_008e1810;
goto LAB_008e172e;
}
}
else if (g_pGameRules == (CTerrorGameRules *)0x0) {
LAB_008e18a3:
iVar2 = 0;
if (-1 < *(int *)(this_01 + 0x74)) {
iVar2 = *(int *)(this_01 + 0x74);
}
}
else {
iVar2 = CTerrorGameRules::GetVersusMaxCompletionScore(g_pGameRules);
if ((float)(iVar2 >> 2) == 0.0) {
LAB_008e172e:
iVar2 = 0;
}
else {
uVar4 = CBaseEntity::GetTeamNumber((CBaseEntity *)this_00);
iVar3 = CTerrorGameRules::GetVersusCompletionPerCharacter
(g_pGameRules,*(undefined4 *)(this_00 + 0x2ba0),uVar4);
fVar7 = (float)iVar3 / (float)(iVar2 >> 2);
LAB_008e1810:
iVar2 = (int)(fVar7 * 100.0);
if (iVar2 < 0) {
iVar2 = 0;
}
}
}
*(int *)(this_01 + 0x74) = iVar2;
L4D_Stat_SurvivorStat::ExtractStats(this_01,this_00);
*(undefined4 *)(this_01 + 0x38) = 0;
if (*(int *)(this_01 + 0x30) != 0) {
*(int *)(this_01 + 0x38) = *(int *)(this_01 + 4) / *(int *)(this_01 + 0x30);
}
*(undefined4 *)(this_01 + 0x54) = *(undefined4 *)(this + 0x3a4);
L4D_Stat_SurvivorStat::SaveStatsToKeyValue(this_01,this_02);
iVar2 = CSteamWorksGameStatsUploader::GetTimeSinceEpoch();
KeyValues::SetInt(this_02,"TimeSubmitted",iVar2);
if (engine != (int *)0x0) {
uVar4 = (**(code **)(*engine + 0x220))(engine,*(undefined4 *)(this_00 + 0x30));
KeyValues::SetUint64((char *)this_02,CONCAT44(uVar4,"AccountIDPlayer"));
}
CSteamWorksGameStatsUploader::AddStatsForUpload(steamGameStats,this_02);
}
*(undefined4 *)(this_01 + 4) = 0;
iVar2 = 0;
do {
*(undefined4 *)(this_01 + iVar2 * 4 + 8) = 0;
iVar2 = iVar2 + 1;
} while (iVar2 != 0x28);
}
iVar5 = iVar5 + 1;
} while (iVar5 < local_30[3]);
}
local_30[3] = 0;
CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)local_30);
local_30[4] = local_30[0];
CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)local_30);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.