BossZombiePlayerBot::IsBehind
0x00a78b60 · 107 bytes · __thiscall
_ZNK19BossZombiePlayerBot8IsBehindEP13CTerrorPlayer
Decompiled
undefined (2 params)
/* BossZombiePlayerBot::IsBehind(CTerrorPlayer*) const */
undefined4 __thiscall
BossZombiePlayerBot::IsBehind(BossZombiePlayerBot *this,CTerrorPlayer *param_1)
{
longdouble lVar1;
longdouble lVar2;
if (param_1 != (CTerrorPlayer *)0x0) {
lVar1 = (longdouble)CTerrorPlayer::GetFlowDistance((CTerrorPlayer *)this,0);
lVar2 = (longdouble)CTerrorPlayer::GetFlowDistance(param_1,0);
if ((float)lVar1 + 500.0 < (float)lVar2) {
return 1;
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.