TerrorNavMesh::RecomputeFlowDistances
0x00984890 · 1278 bytes · __thiscall
_ZN13TerrorNavMesh22RecomputeFlowDistancesEv
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* TerrorNavMesh::RecomputeFlowDistances() */
void __thiscall TerrorNavMesh::RecomputeFlowDistances(TerrorNavMesh *this)
{
uint *puVar1;
char cVar2;
TerrorNavArea *pTVar3;
undefined4 *puVar4;
int iVar5;
int iVar6;
longdouble lVar7;
longdouble lVar8;
CTerrorPlayer *this_00;
CTerrorPlayer *pCVar9;
undefined4 local_44;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
int local_34;
CTerrorPlayer *local_30;
float local_2c;
CTerrorPlayer *local_28;
float local_24;
int local_20;
undefined4 local_1c;
undefined4 local_18;
int local_14;
int local_10;
local_44 = 0;
local_40 = 0;
if (_towlower == 0) {
local_34 = 0;
}
else {
(**(code **)(_towlower + 0x50))
(_towlower,&local_44,0,0,0,0,"/data/src/game/server/terror/terrornav.cpp",0xbdd,
&RecomputeFlowDistances()::tm_fmt,"(%s)%s","ZOMBIE",
"TerrorNavMesh::RecomputeFlowDistances");
local_34 = _towlower;
}
iVar6 = _DAT_0105db00;
local_3c = local_44;
local_38 = local_40;
/* try { // try from 00984aee to 00984b4e has its CatchHandler @ 00984dea */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar5 = ThreadGetCurrentId(), iVar6 == iVar5)) {
if ((char *)*_DAT_0105d15c != "TerrorNavMesh::RecomputeFlowDistances") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xd10b54,(char *)0x0,0xc0db47);
}
puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
*puVar1 = *puVar1 | 4;
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
/* try { // try from 00984943 to 0098495e has its CatchHandler @ 00984db8 */
lVar7 = (longdouble)Plat_FloatTime();
ZombieDebugPrint(0,"Recomputing Flow Distance...\n");
local_20 = 0;
local_1c = 0;
local_18 = 0;
local_14 = 0;
local_10 = 0;
/* try { // try from 00984998 to 009849fa has its CatchHandler @ 00984de8 */
local_30 = (CTerrorPlayer *)
CDirectorTacticalServices::GetHighestFlowSurvivor
(*(CDirectorTacticalServices **)(TheDirector + 0x628),0);
if (local_30 == (CTerrorPlayer *)0x0) {
local_2c = 0.0;
}
else {
lVar8 = (longdouble)CTerrorPlayer::GetFlowDistance(local_30,0);
local_2c = (float)lVar8;
}
local_28 = (CTerrorPlayer *)
CDirectorTacticalServices::GetHighestFlowSurvivor
(*(CDirectorTacticalServices **)(TheDirector + 0x628),0);
if (local_28 == (CTerrorPlayer *)0x0) {
local_24 = 0.0;
}
else {
lVar8 = (longdouble)CTerrorPlayer::GetFlowDistance(local_28,0);
local_24 = (float)lVar8;
}
/* try { // try from 00984a0e to 00984a6a has its CatchHandler @ 00984dd9 */
ForEachTerrorPlayer<ScrimmageUpdate>((ScrimmageUpdate *)&local_30);
pTVar3 = (TerrorNavArea *)ComputeFlowDistances(this);
this[0x60c] = (TerrorNavMesh)(pTVar3 != (TerrorNavArea *)0x0);
WarnIfBadFlow(this,(CTerrorPlayer *)0x0);
if (this[0x60c] != (TerrorNavMesh)0x0) {
/* try { // try from 00984b6c to 00984c69 has its CatchHandler @ 00984dd9 */
ZombieManager::OnFlowDistancesRecomputed(TheZombieManager,pTVar3);
this_00 = (CTerrorPlayer *)TheDirector;
CDirector::OnFlowDistancesRecomputed(TheDirector);
if (local_30 == (CTerrorPlayer *)0x0) {
local_2c = 0.0;
pCVar9 = local_28;
}
else {
pTVar3 = (TerrorNavArea *)0x0;
this_00 = local_30;
lVar8 = (longdouble)CTerrorPlayer::GetFlowDistance(local_30,0);
local_2c = (float)lVar8;
pCVar9 = local_28;
}
local_28 = pCVar9;
if (pCVar9 == (CTerrorPlayer *)0x0) {
local_24 = 0.0;
}
else {
pTVar3 = (TerrorNavArea *)0x0;
lVar8 = (longdouble)CTerrorPlayer::GetFlowDistance(pCVar9,0);
local_24 = (float)lVar8;
this_00 = pCVar9;
}
iVar6 = 0;
iVar5 = 0;
if (0 < local_14) {
do {
puVar4 = (undefined4 *)(local_20 + iVar6);
pTVar3 = (TerrorNavArea *)(local_2c + (float)puVar4[1]);
this_00 = (CTerrorPlayer *)*puVar4;
CTerrorPlayer::UpdateLineOfScrimmage(this_00,(float)pTVar3,local_24 + (float)puVar4[2]);
iVar5 = iVar5 + 1;
iVar6 = iVar6 + 0xc;
} while (iVar5 < local_14);
}
lVar8 = (longdouble)Plat_FloatTime(this_00,pTVar3);
ZombieDebugPrint(0,"...Flow done(%f ms)!\n",(double)(((float)lVar8 - (float)lVar7) * 1000.0));
local_14 = 0;
CUtlMemory<ScrimmageUpdate::PlayerFlowType,int>::Purge
((CUtlMemory<ScrimmageUpdate::PlayerFlowType,int> *)&local_20);
local_10 = local_20;
CUtlMemory<ScrimmageUpdate::PlayerFlowType,int>::Purge
((CUtlMemory<ScrimmageUpdate::PlayerFlowType,int> *)&local_20);
iVar6 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar5 = ThreadGetCurrentId(), iVar6 == iVar5)) {
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_34 != 0) {
(**(code **)(local_34 + 0x54))(local_34,local_3c,local_38,0,0,0);
}
return;
}
ZombieDebugPrint(1,"Flow Error: No starting area found via flow!\n");
ZombieDebugPrint(0,"...Flow done!\n");
local_14 = 0;
CUtlMemory<ScrimmageUpdate::PlayerFlowType,int>::Purge
((CUtlMemory<ScrimmageUpdate::PlayerFlowType,int> *)&local_20);
local_10 = local_20;
CUtlMemory<ScrimmageUpdate::PlayerFlowType,int>::Purge
((CUtlMemory<ScrimmageUpdate::PlayerFlowType,int> *)&local_20);
iVar6 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar5 = ThreadGetCurrentId(), iVar6 == iVar5)) {
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_34 != 0) {
(**(code **)(local_34 + 0x54))(local_34,local_3c,local_38,0,0,0);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.