L L4D2node

SurvivorIntention::IsImmediatelyDangerousTo

0x0094c3c0 · 184 bytes · __thiscall

_ZNK17SurvivorIntention24IsImmediatelyDangerousToEPK13CTerrorPlayerP20CBaseCombatCharacter

Decompiled

undefined (3 params)

/* SurvivorIntention::IsImmediatelyDangerousTo(CTerrorPlayer const*, CBaseCombatCharacter*) const */

undefined4 __thiscall
SurvivorIntention::IsImmediatelyDangerousTo
          (SurvivorIntention *this,CTerrorPlayer *param_1,CBaseCombatCharacter *param_2)

{
  char cVar1;
  undefined4 uVar2;
  
  if ((param_2 != (CBaseCombatCharacter *)0x0) &&
     (cVar1 = (**(code **)(*(int *)param_2 + 300))(param_2), cVar1 != '\0')) {
    uVar2 = CTerrorPlayer::ClassifyZombie((CBaseEntity *)param_2);
    switch(uVar2) {
    case 0:
      uVar2 = IsCommonImmediatelyDangerousTo(this,param_1,param_2);
      return uVar2;
    case 1:
      uVar2 = IsSmokerImmediatelyDangerousTo(this,param_1,param_2);
      return uVar2;
    case 2:
      uVar2 = IsBoomerImmediatelyDangerousTo(this,param_1,param_2);
      return uVar2;
    case 3:
      uVar2 = IsHunterImmediatelyDangerousTo(this,param_1,param_2);
      return uVar2;
    case 4:
      uVar2 = IsSpitterImmediatelyDangerousTo(this,param_1,param_2);
      return uVar2;
    case 5:
      uVar2 = IsJockeyImmediatelyDangerousTo(this,param_1,param_2);
      return uVar2;
    case 6:
      uVar2 = IsChargerImmediatelyDangerousTo(this,param_1,param_2);
      return uVar2;
    case 7:
      uVar2 = IsWitchImmediatelyDangerousTo(this,param_1,param_2);
      return uVar2;
    case 8:
      uVar2 = IsTankImmediatelyDangerousTo(this,param_1,param_2);
      return uVar2;
    }
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)