SurvivorEngageTheEnemy::Update
0x0091c5e0 · 1123 bytes · __thiscall
_ZN22SurvivorEngageTheEnemy6UpdateEP11SurvivorBotf
Decompiled
undefined (3 params)
/* SurvivorEngageTheEnemy::Update(SurvivorBot*, float) */
SurvivorEngageTheEnemy * __thiscall
SurvivorEngageTheEnemy::Update(SurvivorEngageTheEnemy *this,SurvivorBot *param_1,float param_2)
{
uint uVar1;
bool bVar2;
char cVar3;
int iVar4;
int iVar5;
SurvivorIntention *pSVar6;
undefined *puVar7;
uint *puVar8;
CBaseCombatCharacter *pCVar9;
longdouble lVar10;
float fVar11;
SurvivorBot *pSVar12;
CBaseCombatCharacter *local_34;
int local_28;
undefined4 local_24;
undefined4 local_20;
puVar8 = (uint *)0x0;
iVar4 = SurvivorBot::GetTeamSituation((SurvivorBot *)param_2);
iVar5 = (**(code **)(*(int *)param_2 + 0x9a8))(param_2);
if (0 < *(int *)(iVar5 + 0x70)) {
uVar1 = **(uint **)(iVar5 + 100);
if ((((uVar1 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar7 + 4) != 0)) {
puVar8 = *(uint **)(iVar5 + 100);
}
}
fVar11 = param_2;
pSVar12 = param_1;
SurvivorBot::SaveFriendsInImmediateTrouble((Action *)&local_28);
if (local_28 - 1U < 3) {
*(int *)this = local_28;
*(undefined4 *)(this + 4) = local_24;
*(undefined4 *)(this + 8) = local_20;
return this;
}
if (puVar8 == (uint *)0x0) {
bVar2 = false;
}
else {
if ((float)puVar8[6] <= 0.0) {
LAB_0091c7d3:
bVar2 = false;
}
else {
lVar10 = (longdouble)IntervalTimer::Now();
if (3.0 <= (float)lVar10 - (float)puVar8[6]) goto LAB_0091c7d3;
if ((float)puVar8[6] <= 0.0) {
LAB_0091c707:
if (0 < *(int *)(iVar4 + 0xc4)) {
iVar5 = 0;
do {
local_34 = (CBaseCombatCharacter *)0x0;
uVar1 = *(uint *)(iVar4 + 0x88 + iVar5 * 4);
if (((uVar1 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)
) && (*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) {
local_34 = *(CBaseCombatCharacter **)(puVar7 + 4);
}
pCVar9 = (CBaseCombatCharacter *)0x0;
uVar1 = *puVar8;
if (((uVar1 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)
) && (*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) {
pCVar9 = *(CBaseCombatCharacter **)(puVar7 + 4);
}
pSVar6 = (SurvivorIntention *)(**(code **)(*(int *)param_2 + 0x9a8))(param_2);
cVar3 = SurvivorIntention::IsDangerousTo(pSVar6,(CTerrorPlayer *)local_34,pCVar9);
if (cVar3 != '\0') goto LAB_0091c9e6;
iVar5 = iVar5 + 1;
} while (iVar5 < *(int *)(iVar4 + 0xc4));
}
goto LAB_0091c7d3;
}
uVar1 = *puVar8;
local_34 = (CBaseCombatCharacter *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) {
local_34 = *(CBaseCombatCharacter **)(puVar7 + 4);
}
pSVar6 = (SurvivorIntention *)(**(code **)(*(int *)param_2 + 0x9a8))(param_2,fVar11,pSVar12);
cVar3 = SurvivorIntention::IsDangerousTo(pSVar6,(CTerrorPlayer *)param_2,local_34);
if ((cVar3 == '\0') ||
(lVar10 = (longdouble)IntervalTimer::Now(), 5.0 <= (float)lVar10 - (float)puVar8[6]))
goto LAB_0091c707;
LAB_0091c9e6:
bVar2 = true;
}
uVar1 = *puVar8;
if (((uVar1 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar7 + 8) == uVar1 >> 0xc &&
(pCVar9 = *(CBaseCombatCharacter **)(puVar7 + 4), pCVar9 != (CBaseCombatCharacter *)0x0))))
{
pSVar6 = (SurvivorIntention *)(**(code **)(*(int *)param_2 + 0x9a8))(param_2);
fVar11 = param_2;
cVar3 = SurvivorIntention::IsImmediatelyDangerousTo(pSVar6,(CTerrorPlayer *)param_2,pCVar9);
if (cVar3 != '\0') goto LAB_0091c82a;
}
}
fVar11 = param_2;
pCVar9 = (CBaseCombatCharacter *)param_1;
SurvivorBot::RescueImmobilizedFriends((Action *)&local_28);
if (local_28 - 1U < 3) {
*(int *)this = local_28;
*(undefined4 *)(this + 4) = local_24;
*(undefined4 *)(this + 8) = local_20;
return this;
}
LAB_0091c82a:
if (bVar2) {
lVar10 = (longdouble)CountdownTimer::Now();
fVar11 = *(float *)(param_1 + 0x38);
if ((float)lVar10 + fVar11 != *(float *)(param_1 + 0x3c)) {
(**(code **)(*(int *)(param_1 + 0x34) + 4))(param_1 + 0x34,param_1 + 0x3c,pCVar9);
*(float *)(param_1 + 0x3c) = (float)lVar10 + fVar11;
}
}
else {
lVar10 = (longdouble)CountdownTimer::Now();
if (*(float *)(param_1 + 0x3c) <= (float)lVar10) {
if (((5 < *(int *)(param_1 + 0x40)) &&
((((uVar1 = *(uint *)(iVar4 + 0x38), uVar1 == 0xffffffff ||
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc))
|| (*(uint *)(puVar7 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar7 + 4) == 0)))) &&
(cVar3 = (**(code **)(*(int *)param_2 + 0x7e8))(param_2,fVar11), cVar3 == '\0')) {
lVar10 = (longdouble)RandomFloat(0,0x3f800000);
SurvivorBot::Say((SurvivorBot *)param_2,"SurvivorBotHurrahManyKills",0,(float)lVar10,0);
}
*(undefined4 *)this = 3;
*(undefined4 *)(this + 4) = 0;
*(char **)(this + 8) = "No visible threats";
return this;
}
}
*(undefined4 *)this = 0;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.