CDirectorVersusMode::EndVersusModeRound
0x008c4580 · 811 bytes · __thiscall
_ZN19CDirectorVersusMode18EndVersusModeRoundEb
Decompiled
undefined (2 params)
/* CDirectorVersusMode::EndVersusModeRound(bool) */
void __thiscall CDirectorVersusMode::EndVersusModeRound(CDirectorVersusMode *this,bool param_1)
{
char cVar1;
KeyValues *this_00;
int iVar2;
int *piVar3;
int iVar4;
int iVar5;
int iVar6;
uint uVar7;
undefined4 local_3c;
char *local_38;
undefined1 local_34;
KeyValues *local_30;
undefined4 local_2c;
char *local_28;
undefined1 local_24;
undefined4 local_20;
cVar1 = CTerrorGameRules::IsVersusMode();
if (cVar1 == '\0') {
return;
}
if (this[4] == (CDirectorVersusMode)0x0) {
return;
}
CTerrorGameRules::CalculateSurvivalMultiplier(g_pGameRules,param_1);
CTerrorGameRules::SetRoundEndTime(g_pGameRules,*(float *)(gpGlobals + 0xc));
uVar7 = 1;
CTerrorGameRules::RecomputeTeamScores(g_pGameRules,true);
if (g_pGameRules[0x491] != (CTerrorGameRules)0x0) {
iVar6 = CTerrorGameRules::GetVersusSurvivalMultiplier(g_pGameRules,2);
iVar2 = CTerrorGameRules::GetVersusSurvivalMultiplier(g_pGameRules,3);
iVar4 = CTerrorGameRules::GetVersusDefibsUsed(g_pGameRules,2);
uVar7 = 3;
iVar5 = CTerrorGameRules::GetVersusDefibsUsed(g_pGameRules,3);
if (((iVar6 == 4) && (iVar2 == 4)) && (iVar4 == iVar5)) {
iVar6 = 1;
CTerrorGameRules::RunVersusTieBreaker(g_pGameRules);
goto LAB_008c460c;
}
}
iVar6 = 0;
LAB_008c460c:
this_00 = KeyValues::operator_new((KeyValues *)0x2c,uVar7);
/* try { // try from 008c4635 to 008c4639 has its CatchHandler @ 008c48bd */
KeyValues::KeyValues(this_00,"scores",(IKeyValuesSystem *)0x0,false);
if (this_00 == (KeyValues *)0x0) {
local_3c = 0xffffffff;
local_38 = "fullscreen_vs_scoreboard";
local_34 = 1;
local_30 = (KeyValues *)0x0;
ForEachTerrorPlayer<CShowViewportPanel>((CShowViewportPanel *)&local_3c);
local_2c = 0xffffffff;
local_28 = "info_window";
local_24 = 0;
local_20 = 0;
ForEachTerrorPlayer<CShowViewportPanel>((CShowViewportPanel *)&local_2c);
}
else {
KeyValues::SetInt(this_00,"t1",*(int *)(this + 8));
KeyValues::SetInt(this_00,"t2",*(int *)(this + 0xc));
iVar2 = CTerrorGameRules::GetChapterScore(g_pGameRules,1);
KeyValues::SetInt(this_00,"c1",iVar2);
iVar2 = CTerrorGameRules::GetChapterScore(g_pGameRules,2);
KeyValues::SetInt(this_00,"c2",iVar2);
KeyValues::SetInt(this_00,"tiebreak",iVar6);
local_3c = 0xffffffff;
local_38 = "fullscreen_vs_scoreboard";
local_34 = 1;
local_30 = this_00;
ForEachTerrorPlayer<CShowViewportPanel>((CShowViewportPanel *)&local_3c);
local_2c = 0xffffffff;
local_28 = "info_window";
local_24 = 0;
local_20 = 0;
ForEachTerrorPlayer<CShowViewportPanel>((CShowViewportPanel *)&local_2c);
KeyValues::deleteThis();
}
UpdateCampaignScores(this);
CDirector::EndScenario(TheDirector,5);
iVar6 = TheDirector;
this[4] = (CDirectorVersusMode)0x0;
if (((*(char *)(iVar6 + 0x4e5) != '\0') &&
(cVar1 = CTerrorGameRules::IsMissionFinalMap(), cVar1 != '\0')) &&
(piVar3 = (int *)(**(code **)(*gameeventmanager + 0x1c))
(gameeventmanager,"versus_match_finished",1,0), piVar3 != (int *)0x0
)) {
cVar1 = '\x01';
if (*(int *)(this + 8) <= *(int *)(this + 0xc)) {
cVar1 = (*(int *)(this + 8) < *(int *)(this + 0xc)) * '\x02';
}
(**(code **)(*piVar3 + 0x30))(piVar3,"winners",cVar1);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar3,0);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.