CTerrorGameRules::IsMissionFinalMap
0x00506fb0 · 153 bytes · __cdecl
_ZN16CTerrorGameRules17IsMissionFinalMapEv
Decompiled
undefined (0 params)
/* CTerrorGameRules::IsMissionFinalMap() */
bool CTerrorGameRules::IsMissionFinalMap(void)
{
int *piVar1;
KeyValues *this;
int iVar2;
piVar1 = (int *)(**(code **)(*g_pMatchFramework + 0x28))(g_pMatchFramework);
this = (KeyValues *)(**(code **)(*piVar1 + 4))(piVar1,0);
if (this != (KeyValues *)0x0) {
/* try { // try from 00506fee to 00507022 has its CatchHandler @ 0050704c */
iVar2 = KeyValues::GetInt(this,"Game/chapter",0);
KeyValues::SetInt(this,"Game/chapter",iVar2 + 1);
iVar2 = (**(code **)(*g_pMatchExtL4D + 8))(g_pMatchExtL4D,this,0);
KeyValues::deleteThis();
return iVar2 == 0;
}
return true;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.