CTerrorGameRules::CalculateSurvivalMultiplier
0x00509720 · 159 bytes · __thiscall
_ZN16CTerrorGameRules27CalculateSurvivalMultiplierEb
Decompiled
undefined (2 params)
/* CTerrorGameRules::CalculateSurvivalMultiplier(bool) */
void __thiscall CTerrorGameRules::CalculateSurvivalMultiplier(CTerrorGameRules *this,bool param_1)
{
char cVar1;
int iVar2;
int iVar3;
SurvivorMultiplierCounter local_14 [4];
int local_10;
if (!param_1) {
SetVersusSurvivalMultiplier(this,2,0);
return;
}
cVar1 = CDirector::IsFinale(TheDirector);
if (cVar1 != '\0') {
iVar2 = 0;
iVar3 = 0;
do {
iVar3 = (iVar3 + 1) - (uint)(this[iVar2 + 0x424] == (CTerrorGameRules)0x0);
iVar2 = iVar2 + 1;
} while (iVar2 != 4);
SetVersusSurvivalMultiplier(this,2,iVar3);
return;
}
local_10 = 0;
ForEachTerrorPlayer<SurvivorMultiplierCounter>(local_14);
SetVersusSurvivalMultiplier(this,2,local_10);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.