CDirectorVersusMode::UpdateCampaignScores
0x008c3c80 · 124 bytes · __thiscall
_ZN19CDirectorVersusMode20UpdateCampaignScoresEv
Decompiled
undefined (1 param)
/* CDirectorVersusMode::UpdateCampaignScores() */
void __thiscall CDirectorVersusMode::UpdateCampaignScores(CDirectorVersusMode *this)
{
int iVar1;
if (g_pGameRules != (CTerrorGameRules *)0x0) {
iVar1 = CTerrorGameRules::GetTeamScore(g_pGameRules,1,false);
*(int *)(this + 8) = *(int *)(this + 8) + iVar1;
iVar1 = CTerrorGameRules::GetTeamScore(g_pGameRules,2,false);
*(int *)(this + 0xc) = *(int *)(this + 0xc) + iVar1;
CTerrorGameRules::UpdateChapterScores(g_pGameRules);
CTerrorGameRules::SetCampaignScores(g_pGameRules,*(int *)(this + 8),*(int *)(this + 0xc));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.