CTerrorGameRules::SetRoundEndTime
0x005073c0 · 240 bytes · __thiscall
_ZN16CTerrorGameRules15SetRoundEndTimeEf
Decompiled
undefined (2 params)
/* CTerrorGameRules::SetRoundEndTime(float) */
void __thiscall CTerrorGameRules::SetRoundEndTime(CTerrorGameRules *this,float param_1)
{
float fVar1;
char cVar2;
int iVar3;
int iVar4;
longdouble lVar5;
float fVar6;
float local_10;
if (param_1 != *(float *)(this + 0x448)) {
CGameRulesProxy::NotifyNetworkStateChanged();
*(float *)(this + 0x448) = param_1;
}
cVar2 = HasPlayerControlledZombies();
iVar4 = 0;
if (cVar2 != '\0') {
iVar4 = GetVersusTeamFor(2);
iVar4 = iVar4 + -1;
}
fVar1 = *(float *)(this + 0x448);
fVar6 = *(float *)(this + 0x444);
local_10 = fVar1 - fVar6;
iVar3 = memcmp(this + iVar4 * 4 + 0x470,&local_10,4);
if (iVar3 != 0) {
CGameRulesProxy::NotifyNetworkStateChanged();
*(float *)(this + iVar4 * 4 + 0x470) = fVar1 - fVar6;
}
lVar5 = (longdouble)GetRoundDuration(this,2);
fVar1 = *(float *)(this + 0x46c);
fVar6 = (float)lVar5;
if ((float)lVar5 <= fVar1) {
fVar6 = fVar1;
}
if (fVar6 != fVar1) {
CGameRulesProxy::NotifyNetworkStateChanged();
*(float *)(this + 0x46c) = fVar6;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.