L L4D2node

CTerrorGameRules::SetRoundEndTime

0x005073c0 · 240 bytes · __thiscall

_ZN16CTerrorGameRules15SetRoundEndTimeEf

Decompiled

undefined (2 params)

/* CTerrorGameRules::SetRoundEndTime(float) */

void __thiscall CTerrorGameRules::SetRoundEndTime(CTerrorGameRules *this,float param_1)

{
  float fVar1;
  char cVar2;
  int iVar3;
  int iVar4;
  longdouble lVar5;
  float fVar6;
  float local_10;
  
  if (param_1 != *(float *)(this + 0x448)) {
    CGameRulesProxy::NotifyNetworkStateChanged();
    *(float *)(this + 0x448) = param_1;
  }
  cVar2 = HasPlayerControlledZombies();
  iVar4 = 0;
  if (cVar2 != '\0') {
    iVar4 = GetVersusTeamFor(2);
    iVar4 = iVar4 + -1;
  }
  fVar1 = *(float *)(this + 0x448);
  fVar6 = *(float *)(this + 0x444);
  local_10 = fVar1 - fVar6;
  iVar3 = memcmp(this + iVar4 * 4 + 0x470,&local_10,4);
  if (iVar3 != 0) {
    CGameRulesProxy::NotifyNetworkStateChanged();
    *(float *)(this + iVar4 * 4 + 0x470) = fVar1 - fVar6;
  }
  lVar5 = (longdouble)GetRoundDuration(this,2);
  fVar1 = *(float *)(this + 0x46c);
  fVar6 = (float)lVar5;
  if ((float)lVar5 <= fVar1) {
    fVar6 = fVar1;
  }
  if (fVar6 != fVar1) {
    CGameRulesProxy::NotifyNetworkStateChanged();
    *(float *)(this + 0x46c) = fVar6;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)