CTerrorGameRules::RecomputeTeamScores
0x005089f0 · 334 bytes · __thiscall
_ZN16CTerrorGameRules19RecomputeTeamScoresEb
Decompiled
undefined (2 params)
/* WARNING: Type propagation algorithm not settling */
/* CTerrorGameRules::RecomputeTeamScores(bool) */
void __thiscall CTerrorGameRules::RecomputeTeamScores(CTerrorGameRules *this,bool param_1)
{
char cVar1;
int iVar2;
int iVar3;
int iVar4;
uint local_34;
int local_30;
int local_24 [5];
if (*(char *)(*(int *)(TheDirector + 0x63c) + 4) != '\0') {
iVar2 = RecomputeVersusCompletion(this,param_1);
if (*(int *)(this + 0x428) < iVar2) {
*(int *)(this + 0x428) = iVar2;
}
iVar3 = GetVersusSurvivalMultiplier(this,2);
iVar2 = *(int *)(vs_survival_bonus._28_4_ + 0x30);
iVar4 = GetVersusDefibsUsed(this,2);
iVar2 = (iVar3 * iVar2 + *(int *)(this + 0x428)) -
iVar4 * *(int *)(vs_defib_penalty._28_4_ + 0x30);
if (iVar2 < 0) {
iVar2 = 0;
}
local_24[0] = iVar2;
cVar1 = HasPlayerControlledZombies();
local_34 = 1;
local_30 = 0;
if (cVar1 != '\0') {
local_30 = GetVersusTeamFor(2);
local_30 = local_30 + -1;
local_34 = (uint)(local_30 == 0);
}
iVar3 = memcmp(this + local_30 * 4 + 0x38c,local_24,4);
if (iVar3 != 0) {
CGameRulesProxy::NotifyNetworkStateChanged();
*(int *)(this + local_30 * 4 + 0x38c) = iVar2;
}
local_24[1] = 0;
iVar2 = memcmp(this + local_34 * 4 + 0x38c,local_24 + 1,4);
if (iVar2 != 0) {
CGameRulesProxy::NotifyNetworkStateChanged();
*(undefined4 *)(this + local_34 * 4 + 0x38c) = 0;
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.