CTerrorGameRules::RunVersusTieBreaker
0x00506010 · 172 bytes · __thiscall
_ZN16CTerrorGameRules19RunVersusTieBreakerEv
Decompiled
undefined (1 param)
/* CTerrorGameRules::RunVersusTieBreaker() */
void __thiscall CTerrorGameRules::RunVersusTieBreaker(CTerrorGameRules *this)
{
int iVar1;
int iVar2;
int local_10;
if (*(int *)(this + 0x3a8) < *(int *)(this + 0x3a4)) {
iVar2 = *(int *)(this + 0x38c) + *(int *)(vs_tiebreak_bonus._28_4_ + 0x30);
local_10 = iVar2;
iVar1 = memcmp(this + 0x38c,&local_10,4);
if (iVar1 != 0) {
CGameRulesProxy::NotifyNetworkStateChanged();
*(int *)(this + 0x38c) = iVar2;
}
}
else if (*(int *)(this + 0x3a4) < *(int *)(this + 0x3a8)) {
iVar2 = *(int *)(this + 0x390) + *(int *)(vs_tiebreak_bonus._28_4_ + 0x30);
local_10 = iVar2;
iVar1 = memcmp(this + 0x390,&local_10,4);
if (iVar1 != 0) {
CGameRulesProxy::NotifyNetworkStateChanged();
*(int *)(this + 0x390) = iVar2;
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.