CDirector::OnBeginTransition
0x008825a0 · 821 bytes · __thiscall
_ZN9CDirector17OnBeginTransitionEb
Decompiled
undefined (2 params)
/* CDirector::OnBeginTransition(bool) */
void __thiscall CDirector::OnBeginTransition(CDirector *this,bool param_1)
{
float fVar1;
uint uVar2;
char cVar3;
int iVar4;
undefined4 uVar5;
undefined *puVar6;
longdouble lVar7;
float fVar8;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
m_isTransitioning = 1;
m_isScenarioRestart = !param_1;
if (*(float *)(this + 0x3ac) <= 0.0) {
fVar8 = 99999.9;
}
else {
lVar7 = (longdouble)IntervalTimer::Now();
fVar8 = (float)lVar7 - *(float *)(this + 0x3ac);
}
*(float *)(this + 0x3b0) = fVar8 + *(float *)(this + 0x3b0);
lVar7 = (longdouble)IntervalTimer::Now();
if ((float)lVar7 != *(float *)(this + 0x3ac)) {
(**(code **)(*(int *)(this + 0x3a8) + 4))(this + 0x3a8,this + 0x3ac);
*(float *)(this + 0x3ac) = (float)lVar7;
}
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_20 = 0;
local_40 = 0xffffffff;
local_3c = 7;
local_38 = 1;
local_34 = 9;
/* try { // try from 0088267f to 008828d5 has its CatchHandler @ 008828f8 */
ForEachPlayer<PlayerCollector>((PlayerCollector *)&local_40);
ConVar::SetValue(0xffcce0);
if (param_1) {
cVar3 = IsFirstMapInScenario();
if (cVar3 != '\0') {
lVar7 = (longdouble)
RandomFloat(*(float *)(DirectorTankMinInterval._28_4_ + 0x2c) * 0.25,
*(undefined4 *)(DirectorTankMaxInterval._28_4_ + 0x2c));
fVar8 = (float)lVar7;
lVar7 = (longdouble)CountdownTimer::Now();
if ((float)lVar7 + fVar8 != *(float *)(this + 0x174)) {
(**(code **)(*(int *)(this + 0x16c) + 4))(this + 0x16c,this + 0x174);
*(float *)(this + 0x174) = (float)lVar7 + fVar8;
}
if (fVar8 != *(float *)(this + 0x170)) {
(**(code **)(*(int *)(this + 0x16c) + 4))(this + 0x16c,this + 0x170);
*(float *)(this + 0x170) = fVar8;
}
}
fVar8 = *(float *)(this + 0x29c);
lVar7 = (longdouble)CountdownTimer::Now();
fVar1 = *(float *)(this + 0x174);
*(float *)(this + 0x38c) = fVar8 - (float)lVar7;
lVar7 = (longdouble)CountdownTimer::Now();
*(undefined4 *)(this + 0x394) = 0;
*(float *)(this + 0x390) = fVar1 - (float)lVar7;
if (((((*(int *)(this + 0x40c) != 0) && (uVar2 = **(uint **)(this + 0x400), uVar2 != 0xffffffff)
) && (puVar6 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc))
&& ((*(uint *)(puVar6 + 8) == uVar2 >> 0xc &&
(*(CBaseEntity **)(puVar6 + 4) != (CBaseEntity *)0x0)))) &&
(iVar4 = CBaseEntity::GetTeamNumber(*(CBaseEntity **)(puVar6 + 4)), iVar4 == 3)) {
iVar4 = 0;
uVar2 = **(uint **)(this + 0x400);
if (((uVar2 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar6 + 8) == uVar2 >> 0xc)) {
iVar4 = *(int *)(puVar6 + 4);
}
uVar5 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(iVar4 + 0x30));
*(undefined4 *)(this + 0x394) = uVar5;
}
}
(**(code **)**(undefined4 **)(this + 0x630))(*(undefined4 **)(this + 0x630),param_1);
local_24 = 0;
CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)&local_30);
local_20 = local_30;
CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)&local_30);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.