CDirectorScriptedEventManager::UpdateSacrificeFinaleFailure
0x008bc490 · 1001 bytes · __thiscall
_ZN29CDirectorScriptedEventManager28UpdateSacrificeFinaleFailureEv
Decompiled
undefined (1 param)
/* CDirectorScriptedEventManager::UpdateSacrificeFinaleFailure() */
void __thiscall
CDirectorScriptedEventManager::UpdateSacrificeFinaleFailure(CDirectorScriptedEventManager *this)
{
int *piVar1;
char cVar2;
char *pcVar3;
KeyValues *this_00;
CDirectorScriptedEventManager CVar4;
int iVar5;
longdouble lVar6;
char *in_stack_ffffff78;
float local_70;
undefined4 local_64;
undefined4 local_60;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
undefined4 local_4c;
int local_48;
undefined4 local_44;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
int local_30 [8];
if (this[0x140] == (CDirectorScriptedEventManager)0x0) {
return;
}
if (TheDirector[0x280] == (CDirector)0x0) {
return;
}
if (0.0 < *(float *)(TheDirector + 0x270)) {
return;
}
cVar2 = CTerrorGameRules::IsVersusMode();
if ((cVar2 != '\0') && (*(char *)(*(int *)(TheDirector + 0x63c) + 4) == '\0')) {
return;
}
cVar2 = CTerrorGameRules::IsSoloMode();
if (cVar2 != '\0') {
return;
}
CVar4 = (CDirectorScriptedEventManager)0x1;
if (this[0x141] == (CDirectorScriptedEventManager)0x0) {
CVar4 = this[0x142];
}
cVar2 = CDirectorVersusMode::InFinaleMap(*(CDirectorVersusMode **)(TheDirector + 0x63c));
if (((((cVar2 == '\0') || (TheDirector[0x161] == (CDirector)0x0)) ||
(CVar4 != (CDirectorScriptedEventManager)0x0)) || (*(int *)(TheDirector + 0x3ec) != 0)) ||
((*(int *)this == 5 && (*(char *)(*(int *)(TheDirector + 0x63c) + 4) == '\0'))))
goto LAB_008bc620;
local_54 = 0;
local_50 = 0;
local_4c = 0;
local_48 = 0;
local_44 = 0;
local_64 = 2;
local_60 = 2;
local_5c = 2;
local_58 = 9;
/* try { // try from 008bc59b to 008bc59f has its CatchHandler @ 008bc8a2 */
ForEachSurvivor<PlayerCollector>((PlayerCollector *)&local_64);
local_30[0] = 0;
local_30[1] = 0;
local_30[2] = 0;
local_30[3] = 0;
local_30[4] = 0;
local_40 = 2;
local_3c = 2;
local_38 = 1;
local_34 = 9;
/* try { // try from 008bc5e5 to 008bc5e9 has its CatchHandler @ 008bc882 */
ForEachSurvivor<PlayerCollector>((PlayerCollector *)&local_40);
if (local_30[3] < 1) {
/* try { // try from 008bc863 to 008bc87f has its CatchHandler @ 008bc882 */
DevMsg("DLC3 Finale failed: Less than 1 player alive.\n");
LAB_008bc868:
this[0x142] = (CDirectorScriptedEventManager)0x1;
}
else if (local_30[3] + local_48 < 2) {
DevMsg("DLC3 Finale failed: Less than 2 survivors alive.\n");
goto LAB_008bc868;
}
CUtlVector<CTerrorPlayer*,CUtlMemory<CTerrorPlayer*,int>>::~CUtlVector
((CUtlVector<CTerrorPlayer*,CUtlMemory<CTerrorPlayer*,int>> *)local_30);
CUtlVector<CTerrorPlayer*,CUtlMemory<CTerrorPlayer*,int>>::~CUtlVector
((CUtlVector<CTerrorPlayer*,CUtlMemory<CTerrorPlayer*,int>> *)&local_54);
LAB_008bc620:
if (this[0x142] != (CDirectorScriptedEventManager)0x0) {
if (*(float *)(this + 0x14c) <= 0.0) {
cVar2 = CTerrorGameRules::IsVersusMode();
local_70 = 2.0;
if (cVar2 != '\0') {
local_70 = 5.0;
}
lVar6 = (longdouble)CountdownTimer::Now();
if ((float)lVar6 + local_70 != *(float *)(this + 0x14c)) {
in_stack_ffffff78 = (char *)(this + 0x14c);
(**(code **)(*(int *)(this + 0x144) + 4))(this + 0x144);
*(float *)(this + 0x14c) = (float)lVar6 + local_70;
}
if (local_70 != *(float *)(this + 0x148)) {
in_stack_ffffff78 = (char *)(this + 0x148);
(**(code **)(*(int *)(this + 0x144) + 4))(this + 0x144);
*(float *)(this + 0x148) = local_70;
}
local_30[0] = 0;
local_30[1] = 0;
local_30[2] = 0;
local_30[3] = 0;
local_30[4] = 0;
local_40 = 0xffffffff;
local_3c = 7;
local_38 = 1;
local_34 = 9;
/* try { // try from 008bc741 to 008bc788 has its CatchHandler @ 008bc8a6 */
ForEachPlayer<PlayerCollector>((PlayerCollector *)&local_40);
if (0 < local_30[3]) {
iVar5 = 0;
do {
piVar1 = *(int **)(local_30[0] + iVar5 * 4);
cVar2 = CDirector::IsFinaleVehicleReady(TheDirector);
pcVar3 = "resource/ui/riverescapefailed.res";
if (cVar2 == '\0') {
pcVar3 = "resource/ui/riverfinalefailed.res";
}
this_00 = KeyValues::operator_new((KeyValues *)0x2c,(uint)in_stack_ffffff78);
/* try { // try from 008bc7a6 to 008bc7aa has its CatchHandler @ 008bc8bb */
KeyValues::KeyValues(this_00,"data",(IKeyValuesSystem *)0x0,false);
/* try { // try from 008bc7bd to 008bc7e8 has its CatchHandler @ 008bc8a6 */
KeyValues::SetString(this_00,"res",pcVar3);
in_stack_ffffff78 = "info_window";
(**(code **)(*piVar1 + 0x580))(piVar1,"info_window",1,this_00);
KeyValues::deleteThis();
iVar5 = iVar5 + 1;
} while (iVar5 < local_30[3]);
}
local_30[3] = 0;
CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)local_30);
local_30[4] = local_30[0];
CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)local_30);
}
else {
lVar6 = (longdouble)CountdownTimer::Now();
if ((*(float *)(this + 0x14c) <= (float)lVar6) && (TheDirector[0x280] != (CDirector)0x0)) {
CDirector::InitiateEndScenario(TheDirector);
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.