TerrorNavMesh::WarnIfBadFlow
0x0097b0f0 · 434 bytes · __thiscall
_ZNK13TerrorNavMesh13WarnIfBadFlowEP13CTerrorPlayer
Decompiled
undefined (2 params)
/* TerrorNavMesh::WarnIfBadFlow(CTerrorPlayer*) const */
void __thiscall TerrorNavMesh::WarnIfBadFlow(TerrorNavMesh *this,CTerrorPlayer *param_1)
{
CTerrorPlayer *pCVar1;
char cVar2;
int iVar3;
KeyValues *this_00;
char *pcVar4;
char *pcVar5;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
int local_30 [8];
cVar2 = (**(code **)(*engine + 0x1f8))(engine);
if (cVar2 == '\0') {
pcVar4 = *(char **)(gpGlobals + 0x3c);
if (pcVar4 == (char *)0x0) {
pcVar4 = "";
}
else if (pcVar4 == "credits") {
return;
}
pcVar5 = "credits";
iVar3 = _V_stricmp(pcVar4,"credits");
if (((iVar3 != 0) && (*(int *)(developer._28_4_ + 0x30) != 0)) &&
((this[0x60c] == (TerrorNavMesh)0x0 ||
((this[0x60d] != (TerrorNavMesh)0x0 || (this[0x4e] == (TerrorNavMesh)0x0)))))) {
local_30[0] = 0;
local_30[1] = 0;
local_30[2] = 0;
local_30[3] = 0;
local_30[4] = 0;
local_40 = 0xffffffff;
local_3c = 2;
local_38 = 3;
local_34 = 9;
/* try { // try from 0097b1b2 to 0097b208 has its CatchHandler @ 0097b2bb */
ForEachPlayer<PlayerCollector>((PlayerCollector *)&local_40);
if (0 < local_30[3]) {
iVar3 = 0;
do {
pCVar1 = *(CTerrorPlayer **)(local_30[0] + iVar3 * 4);
cVar2 = (**(code **)(*(int *)pCVar1 + 0x778))(pCVar1);
if ((cVar2 == '\0') && ((pCVar1 == param_1 || (param_1 == (CTerrorPlayer *)0x0)))) {
this_00 = KeyValues::operator_new((KeyValues *)0x2c,(uint)pcVar5);
/* try { // try from 0097b226 to 0097b22a has its CatchHandler @ 0097b2e5 */
KeyValues::KeyValues(this_00,"data",(IKeyValuesSystem *)0x0,false);
/* try { // try from 0097b23e to 0097b269 has its CatchHandler @ 0097b2bb */
KeyValues::SetString(this_00,"res","Resource/UI/NavErrorMessageBox.res");
pcVar5 = "message_box";
(**(code **)(*(int *)pCVar1 + 0x580))(pCVar1,"message_box",1,this_00);
KeyValues::deleteThis();
}
iVar3 = iVar3 + 1;
} while (iVar3 < local_30[3]);
}
local_30[3] = 0;
CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)local_30);
local_30[4] = local_30[0];
CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)local_30);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.