CDirector::FullRestart
0x00887d50 · 91 bytes · __thiscall
_ZN9CDirector11FullRestartEv
Decompiled
undefined (1 param)
/* CDirector::FullRestart() */
void __thiscall CDirector::FullRestart(CDirector *this)
{
*(undefined4 *)(this + 0x284) = 0;
ResetTransitionedEntities();
ResetTransitionedSurvivors();
Restart(this);
this[0x4e5] = (CDirector)0x0;
*(undefined1 *)(*(int *)(this + 0x638) + 0xf0) = 0;
CDirectorVersusMode::FullRestart(*(CDirectorVersusMode **)(this + 0x63c));
CDirectorScavengeMode::FullRestart(*(CDirectorScavengeMode **)(this + 0x644));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.