CDirector::AreTeamsFlipped
0x00871aa0 · 93 bytes · __thiscall
_ZNK9CDirector15AreTeamsFlippedEv
Decompiled
undefined (1 param)
/* CDirector::AreTeamsFlipped() const */
uint __thiscall CDirector::AreTeamsFlipped(CDirector *this)
{
char cVar1;
char *pcVar2;
int iVar3;
uint uVar4;
cVar1 = CTerrorGameRules::IsVersusMode();
if (cVar1 == '\0') {
pcVar2 = (char *)GetGameMode();
iVar3 = _V_stricmp(pcVar2,"mutation15");
if (iVar3 != 0) {
uVar4 = CTerrorGameRules::IsScavengeMode();
if ((char)uVar4 == '\0') {
return uVar4;
}
return (uint)*(byte *)(*(int *)(this + 0x644) + 10);
}
}
return (uint)*(byte *)(*(int *)(this + 0x63c) + 5);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.