CTerrorGameRules::GetMissionNextMap
0x00506ee0 · 174 bytes · __cdecl
_ZN16CTerrorGameRules17GetMissionNextMapEPP9KeyValues
Decompiled
undefined (1 param)
/* CTerrorGameRules::GetMissionNextMap(KeyValues**) */
undefined4 CTerrorGameRules::GetMissionNextMap(KeyValues **param_1)
{
int *piVar1;
KeyValues *this;
int iVar2;
undefined4 uVar3;
if (param_1 != (KeyValues **)0x0) {
*param_1 = (KeyValues *)0x0;
}
piVar1 = (int *)(**(code **)(*g_pMatchFramework + 0x28))(g_pMatchFramework);
this = (KeyValues *)(**(code **)(*piVar1 + 4))(piVar1,0);
if (this == (KeyValues *)0x0) {
uVar3 = 0;
}
else {
/* try { // try from 00506f2a to 00506f74 has its CatchHandler @ 00506f94 */
(**(code **)(*g_pMatchExtL4D + 8))(g_pMatchExtL4D,this,param_1);
iVar2 = KeyValues::GetInt(this,"Game/chapter",0);
KeyValues::SetInt(this,"Game/chapter",iVar2 + 1);
uVar3 = (**(code **)(*g_pMatchExtL4D + 8))(g_pMatchExtL4D,this,0);
KeyValues::deleteThis();
}
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.