CDirector::SwapTeams
0x00887140 · 1167 bytes · __thiscall
_ZN9CDirector9SwapTeamsEv
Decompiled
undefined (1 param)
/* CDirector::SwapTeams() */
void __thiscall CDirector::SwapTeams(CDirector *this)
{
CTerrorPlayer *pCVar1;
CBaseEntity *this_00;
char cVar2;
int *piVar3;
KeyValues *pKVar4;
int iVar5;
undefined4 uVar6;
undefined4 uVar7;
undefined4 uVar8;
int iVar9;
int local_1bc;
int local_1b8;
CollectPlayersOnTeam local_1b4 [128];
int local_134;
undefined4 local_130;
CollectPlayersOnTeam local_12c [128];
int local_ac;
undefined4 local_a8;
CollectPlayersOnTeam local_a4 [128];
int local_24;
undefined4 local_20;
this[0x114] = (CDirector)0x1;
CDirectorVersusMode::SwapTeams(*(CDirectorVersusMode **)(this + 0x63c));
CDirectorScavengeMode::SwapTeams(*(CDirectorScavengeMode **)(this + 0x644));
local_130 = 1;
local_134 = 0;
ForEachPlayer<CollectPlayersOnTeam>(local_1b4);
if (0 < local_134) {
iVar9 = 0;
do {
pCVar1 = *(CTerrorPlayer **)(local_1b4 + iVar9 * 4);
if (((((pCVar1 != (CTerrorPlayer *)0x0) &&
(cVar2 = (**(code **)(*(int *)pCVar1 + 0x16c))(pCVar1), cVar2 != '\0')) &&
(*(int *)(pCVar1 + 0x30) != 0)) &&
((*(int *)(pCVar1 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0 &&
(piVar3 = (int *)(**(code **)(*(int *)pCVar1 + 0x654))(pCVar1), piVar3 != (int *)0x0))))
&& ((cVar2 = (**(code **)(*piVar3 + 0x16c))(piVar3), cVar2 != '\0' &&
(cVar2 = (**(code **)(*piVar3 + 0x778))(piVar3), cVar2 != '\0')))) {
CTerrorPlayer::TakeOverBot(pCVar1,false);
}
iVar9 = iVar9 + 1;
} while (iVar9 < local_134);
}
iVar9 = 0;
local_a8 = 2;
local_ac = 0;
ForEachPlayer<CollectPlayersOnTeam>(local_12c);
local_20 = 3;
local_24 = 0;
ForEachPlayer<CollectPlayersOnTeam>(local_a4);
if (0 < local_ac) {
do {
this_00 = *(CBaseEntity **)(local_12c + iVar9 * 4);
if (((this_00 != (CBaseEntity *)0x0) &&
(cVar2 = (**(code **)(*(int *)this_00 + 0x16c))(this_00), cVar2 != '\0')) &&
((*(int *)(this_00 + 0x30) != 0 &&
(*(int *)(this_00 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0)))) {
(**(code **)(*(int *)this_00 + 0x8e0))(this_00,0);
cVar2 = (**(code **)(*(int *)this_00 + 0x778))(this_00);
if (cVar2 == '\0') {
uVar7 = CBaseEntity::GetTeamNumber(this_00);
uVar6 = (**(code **)(*(int *)this_00 + 0xb8))(this_00);
Msg("Switching Survivor \'%s\' from team %d to ZOMBIE\n",uVar6,uVar7);
(**(code **)(*(int *)this_00 + 0x194))(this_00,3);
}
else {
uVar7 = CBaseEntity::GetTeamNumber(this_00);
uVar6 = (**(code **)(*(int *)this_00 + 0xb8))(this_00);
Msg("Switching Survivor Bot \'%s\' from team %d to SPECTATOR\n",uVar6,uVar7);
(**(code **)(*(int *)this_00 + 0x194))(this_00,1);
}
uVar6 = CBaseEntity::GetTeamNumber(this_00);
Msg(" -> Player is now on team %d\n",uVar6,uVar7);
}
iVar9 = iVar9 + 1;
} while (iVar9 < local_ac);
}
iVar9 = 0;
if (0 < local_24) {
do {
pCVar1 = *(CTerrorPlayer **)(local_a4 + iVar9 * 4);
if ((((pCVar1 != (CTerrorPlayer *)0x0) &&
(cVar2 = (**(code **)(*(int *)pCVar1 + 0x16c))(pCVar1), cVar2 != '\0')) &&
(*(int *)(pCVar1 + 0x30) != 0)) &&
((*(int *)(pCVar1 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0 &&
(cVar2 = (**(code **)(*(int *)pCVar1 + 0x778))(pCVar1), cVar2 == '\0')))) {
local_1bc = 0;
local_1b8 = 8;
pKVar4 = (KeyValues *)PlayerAvatarGet(this,*(edict_t **)(pCVar1 + 0x30));
PlayerAvatarUnpack(this,pKVar4,&local_1bc,(SurvivorCharacterType *)&local_1b8);
if ((local_1b8 == 8) || (iVar5 = CTerrorPlayer::GetPlayerByCharacter(local_1b8), iVar5 != 0)
) {
uVar6 = CBaseEntity::GetTeamNumber((CBaseEntity *)pCVar1);
uVar7 = (**(code **)(*(int *)pCVar1 + 0xb8))(pCVar1);
Msg("Switching Zombie \'%s\' from team %d to SURVIVOR\n",uVar7,uVar6);
CTerrorPlayer::SetDesiredCharacter(pCVar1,8);
}
else {
uVar6 = SurvivorCharacterName(local_1b8);
uVar7 = CBaseEntity::GetTeamNumber((CBaseEntity *)pCVar1);
uVar8 = (**(code **)(*(int *)pCVar1 + 0xb8))(pCVar1);
Msg("Switching Zombie \'%s\' from team %d to SURVIVOR %s\n",uVar8,uVar7,uVar6);
CTerrorPlayer::SetDesiredCharacter(pCVar1,local_1b8);
}
(**(code **)(*(int *)pCVar1 + 0x194))(pCVar1,2);
uVar6 = CBaseEntity::GetTeamNumber((CBaseEntity *)pCVar1);
Msg(" -> Player is now on team %d\n",uVar6);
}
iVar9 = iVar9 + 1;
} while (iVar9 < local_24);
}
cVar2 = NoSurvivorBots(this);
if (((cVar2 == '\0') && (piVar3 = (int *)GetGlobalTeam(2), piVar3 != (int *)0x0)) &&
(iVar9 = (**(code **)(*piVar3 + 0x354))(piVar3), iVar9 < 4)) {
iVar9 = (**(code **)(*piVar3 + 0x354))(piVar3);
if (0 < 4 - iVar9) {
iVar5 = 0;
do {
iVar5 = iVar5 + 1;
AddSurvivorBot(this,8);
Msg("Adding a survivor bot to fill out Survivor team\n");
} while (iVar5 != 4 - iVar9);
}
}
this[0x114] = (CDirector)0x0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.