nav_simplify_selected
0x00748720 · 127 bytes · __cdecl
_ZL21nav_simplify_selectedRK8CCommand
Decompiled
undefined (1 param)
/* nav_simplify_selected(CCommand const&) */
void nav_simplify_selected(CCommand *param_1)
{
char cVar1;
int iVar2;
undefined4 uVar3;
cVar1 = UTIL_IsCommandIssuedByServerAdmin();
if (cVar1 != '\0') {
cVar1 = (**(code **)(*engine + 8))(engine);
if (cVar1 == '\0') {
iVar2 = CNavMesh::GetSelecteSetSize(TheNavMesh);
if (iVar2 != 0) {
CNavMesh::SimplifySelectedAreas(TheNavMesh);
uVar3 = CNavMesh::GetSelecteSetSize(TheNavMesh);
Msg("%d areas simplified - %d remain\n",iVar2,uVar3);
return;
}
Msg();
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.