CNavArea::HasNodes
0x006fb490 · 38 bytes · __thiscall
_ZNK8CNavArea8HasNodesEv
Decompiled
undefined (1 param)
/* CNavArea::HasNodes() const */
undefined4 __thiscall CNavArea::HasNodes(CNavArea *this)
{
int iVar1;
iVar1 = 0;
do {
if (*(int *)(this + iVar1 * 4 + 0xec) != 0) {
return 1;
}
iVar1 = iVar1 + 1;
} while (iVar1 != 4);
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.