L L4D2node

CNavMesh::MarkJumpAreas

0x00724af0 · 309 bytes · __thiscall

_ZN8CNavMesh13MarkJumpAreasEv

Decompiled

undefined (1 param)

/* CNavMesh::MarkJumpAreas() */

void __thiscall CNavMesh::MarkJumpAreas(CNavMesh *this)

{
  CNavArea *this_00;
  char cVar1;
  int iVar2;
  float fVar3;
  float local_50;
  Vector local_4c [8];
  float local_44;
  Vector local_40 [8];
  float local_38;
  undefined4 local_34;
  undefined4 local_30;
  float local_2c;
  Vector local_28 [8];
  float local_20;
  
  iVar2 = 0;
  if (0 < DAT_00fe6000) {
    do {
      while( true ) {
        this_00 = *(CNavArea **)(TheNavAreas + iVar2 * 4);
        cVar1 = CNavArea::HasNodes(this_00);
        if (cVar1 != '\0') break;
LAB_00724b10:
        iVar2 = iVar2 + 1;
        if (DAT_00fe6000 <= iVar2) {
          return;
        }
      }
      CNavArea::ComputeNormal(this_00,local_4c,false);
      CNavArea::ComputeNormal(this_00,local_40,true);
      fVar3 = local_38;
      if (local_44 <= local_38) {
        fVar3 = local_44;
      }
      if (*(float *)(nav_slope_limit._28_4_ + 0x2c) <= fVar3) {
        if (fVar3 < *(float *)(nav_slope_limit._28_4_ + 0x2c) +
                    *(float *)(nav_slope_tolerance._28_4_ + 0x2c)) {
          local_34 = *(undefined4 *)(this_00 + 0x2c);
          local_30 = *(undefined4 *)(this_00 + 0x30);
          local_2c = *(float *)(this_00 + 0x34) + 35.5;
          cVar1 = GetSimpleGroundHeight(this,(Vector *)&local_34,&local_50,local_28);
          if ((cVar1 != '\0') &&
             (*(float *)(nav_slope_tolerance._28_4_ + 0x2c) <= ABS(local_20 - fVar3) &&
              ABS(local_20 - fVar3) != *(float *)(nav_slope_tolerance._28_4_ + 0x2c)))
          goto LAB_00724c00;
        }
        goto LAB_00724b10;
      }
LAB_00724c00:
      *(uint *)(this_00 + 0x54) = *(uint *)(this_00 + 0x54) | 0x2002;
      iVar2 = iVar2 + 1;
    } while (iVar2 < DAT_00fe6000);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)