CNavMesh::FindGroundForNode
0x00726480 · 656 bytes · __thiscall
_ZN8CNavMesh17FindGroundForNodeEP6VectorS1_
Decompiled
undefined (3 params)
/* CNavMesh::FindGroundForNode(Vector*, Vector*) */
byte __thiscall CNavMesh::FindGroundForNode(CNavMesh *this,Vector *param_1,Vector *param_2)
{
float fVar1;
int iVar2;
undefined **local_e0 [4];
undefined4 local_d0;
float local_cc;
float local_c8;
float local_c4;
undefined4 local_bc;
undefined4 local_b8;
float local_b4;
float local_ac;
float local_a8;
float local_a4;
float local_9c;
float local_98;
float local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
undefined4 local_64;
undefined4 local_60;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
byte local_3a;
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)local_e0,(IHandleEntity *)0x0,8,
(_func_bool_IHandleEntity_ptr_int *)0x0);
local_e0[0] = &PTR_ShouldHitEntity_00ca1b68;
local_d0 = 0xf;
fVar1 = *(float *)(param_1 + 8);
iVar2 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
local_bc = 0;
local_b8 = 0;
local_8c = 0;
local_c4 = fVar1 + *(float *)(iVar2 + 0x38) + -0.1;
local_b4 = (*(float *)(param_1 + 8) - 400.0) - local_c4;
local_87 = local_b4 * local_b4 != 0.0;
local_9c = (NavTraceMaxs - NavTraceMins) * 0.5;
local_94 = (DAT_00fe6ba8 - DAT_00fe6bb4) * 0.5;
local_98 = (DAT_00fe6ba4 - DAT_00fe6bb0) * 0.5;
local_a4 = (DAT_00fe6ba8 + DAT_00fe6bb4) * 0.5;
local_ac = (NavTraceMaxs + NavTraceMins) * 0.5;
local_c4 = local_c4 + local_a4;
local_a8 = (DAT_00fe6ba4 + DAT_00fe6bb0) * 0.5;
local_c8 = *(float *)(param_1 + 4) + local_a8;
local_a8 = -local_a8;
local_cc = *(float *)param_1 + local_ac;
local_ac = -local_ac;
local_a4 = -local_a4;
local_88 = local_98 * local_98 + local_9c * local_9c + local_94 * local_94 < 1e-06;
(**(code **)(*enginetrace + 0x14))
(enginetrace,&local_cc,0x2420b,(CTraceFilterSimple *)local_e0,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,(Vector *)&local_64,0xff,0xff,0,true,-1.0);
}
*(undefined4 *)param_1 = local_64;
*(undefined4 *)(param_1 + 4) = local_60;
*(undefined4 *)(param_1 + 8) = local_5c;
*(undefined4 *)param_2 = local_58;
*(undefined4 *)(param_2 + 4) = local_54;
*(undefined4 *)(param_2 + 8) = local_50;
return local_3a ^ 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.