CNavMesh::GetMarkedArea
0x0073ba80 · 37 bytes · __thiscall
_ZNK8CNavMesh13GetMarkedAreaEv
Decompiled
undefined (1 param)
/* CNavMesh::GetMarkedArea() const */
int __thiscall CNavMesh::GetMarkedArea(CNavMesh *this)
{
if ((*(int *)(this + 0x470) == 0) && (*(int *)(this + 0x4e0) == 1)) {
return **(int **)(this + 0x4d4);
}
return *(int *)(this + 0x470);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.