L L4D2node

CommandNavCheckFloor

0x00704360 · 514 bytes · unknown

_ZL20CommandNavCheckFloorv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* CommandNavCheckFloor() */

void CommandNavCheckFloor(void)

{
  char cVar1;
  int iVar2;
  CNavArea *pCVar3;
  int in_GS_OFFSET;
  longdouble lVar4;
  longdouble lVar5;
  double dVar6;
  CFmtStrN<256> local_12c [5];
  undefined1 local_127 [263];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  cVar1 = UTIL_IsCommandIssuedByServerAdmin();
  if (cVar1 != '\0') {
    iVar2 = CNavMesh::GetMarkedArea(TheNavMesh);
    if (iVar2 == 0) {
      lVar4 = (longdouble)Plat_FloatTime();
      iVar2 = 0;
      if (0 < DAT_00fe6000) {
        do {
          pCVar3 = *(CNavArea **)(TheNavAreas + iVar2 * 4);
          CNavArea::CheckFloor(pCVar3,(CBaseEntity *)0x0);
          if (pCVar3[0x7f] != (CNavArea)0x0) {
            CFmtStrN<256>::CFmtStrN
                      (local_12c,"(%f, %f, %f)",SUB84((double)*(float *)(pCVar3 + 0x2c),0),
                       (int)((ulonglong)(double)*(float *)(pCVar3 + 0x2c) >> 0x20),
                       (double)*(float *)(pCVar3 + 0x30),(double)(*(float *)(pCVar3 + 0x34) + 35.5))
            ;
            DevMsg("Area #%d %s is blocked\n",*(undefined4 *)(pCVar3 + 0x8c),local_127);
          }
          iVar2 = iVar2 + 1;
        } while (iVar2 < DAT_00fe6000);
      }
      lVar5 = (longdouble)Plat_FloatTime();
      dVar6 = (double)(((float)lVar5 - (float)lVar4) * 1000.0);
      DevMsg("nav_check_floor took %2.2f ms\n",SUB84(dVar6,0),(int)((ulonglong)dVar6 >> 0x20));
    }
    else {
      pCVar3 = (CNavArea *)CNavMesh::GetMarkedArea(TheNavMesh);
      CNavArea::CheckFloor(pCVar3,(CBaseEntity *)0x0);
      if (pCVar3[0x7f] != (CNavArea)0x0) {
        CFmtStrN<256>::CFmtStrN
                  (local_12c,"(%f, %f, %f)",SUB84((double)*(float *)(pCVar3 + 0x2c),0),
                   (int)((ulonglong)(double)*(float *)(pCVar3 + 0x2c) >> 0x20),
                   (double)*(float *)(pCVar3 + 0x30),(double)(*(float *)(pCVar3 + 0x34) + 35.5));
        DevMsg("Area #%d %s is blocked\n",*(undefined4 *)(pCVar3 + 0x8c),local_127);
      }
    }
  }
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)