nav_trouble_report_invalid
0x0098fd70 · 304 bytes · __cdecl
_ZL26nav_trouble_report_invalidRK8CCommand
Decompiled
undefined (1 param)
/* nav_trouble_report_invalid(CCommand const&) */
void nav_trouble_report_invalid(CCommand *param_1)
{
int iVar1;
undefined4 uVar2;
NavAreaCollector local_24 [4];
int local_20 [6];
iVar1 = CNavMesh::GetMarkedArea(TheNavMesh);
if (iVar1 == 0) {
s_testNavID = 0;
}
else {
s_testNavID = *(undefined4 *)(iVar1 + 0x8c);
}
local_20[0] = 0;
local_20[1] = 0;
local_20[2] = 0;
local_20[3] = 0;
local_20[4] = 0;
local_24[0] = (NavAreaCollector)0x1;
/* try { // try from 0098fdc1 to 0098fe93 has its CatchHandler @ 0098fea5 */
SelectOrphanAreas(local_24);
SelectOrphanBattlefieldAreas(local_24);
SelectOrphanFinaleAreas(local_24);
SelectOrphanCheckpointAreas(local_24);
SelectClimbUpFromStairs(local_24);
s_testNavID = 0;
CNavMesh::ClearSelectedSet(TheNavMesh);
iVar1 = 0;
if (0 < local_20[3]) {
do {
CNavMesh::AddToSelectedSet(TheNavMesh,*(CNavArea **)(local_20[0] + iVar1 * 4));
iVar1 = iVar1 + 1;
} while (iVar1 < local_20[3]);
}
iVar1 = CNavMesh::GetSelecteSetSize(TheNavMesh);
if (iVar1 == 0) {
Msg("No trouble areas selected\n");
}
else {
uVar2 = CNavMesh::GetSelecteSetSize(TheNavMesh);
Warning("Selected %d trouble areas\n",uVar2);
}
local_20[3] = 0;
CUtlMemory<CNavArea*,int>::Purge((CUtlMemory<CNavArea*,int> *)local_20);
local_20[4] = local_20[0];
CUtlMemory<CNavArea*,int>::Purge((CUtlMemory<CNavArea*,int> *)local_20);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.