LinkChild
0x006d8840 · 402 bytes · __cdecl
_Z9LinkChildP11CBaseEntityS0_
Decompiled
undefined (2 params)
/* LinkChild(CBaseEntity*, CBaseEntity*) */
void LinkChild(CBaseEntity *param_1,CBaseEntity *param_2)
{
uint uVar1;
CBaseEdict *this;
int *piVar2;
uint *puVar3;
undefined4 *puVar4;
int iVar5;
undefined *puVar6;
uint uVar7;
int *local_28;
int *local_20;
uVar7 = 0xffffffff;
if (param_1 != (CBaseEntity *)0x0) {
puVar3 = (uint *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
uVar7 = *puVar3;
}
uVar1 = *(uint *)(param_1 + 0x18c);
if ((((uVar1 == 0xffffffff) ||
(puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar6 + 8) != uVar1 >> 0xc)) ||
(piVar2 = *(int **)(puVar6 + 4), piVar2 == (int *)0x0)) {
*(undefined4 *)(param_2 + 400) = 0xffffffff;
}
else {
puVar4 = (undefined4 *)(**(code **)(*piVar2 + 0xc))(piVar2);
*(undefined4 *)(param_2 + 400) = *puVar4;
}
puVar4 = (undefined4 *)(**(code **)(*(int *)param_2 + 0xc))(param_2);
*(undefined4 *)(param_1 + 0x18c) = *puVar4;
if (((uVar7 == 0xffffffff) ||
(puVar6 = g_pEntityList + (uVar7 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar6 + 8) != uVar7 >> 0xc)) {
local_20 = (int *)0x0;
}
else {
local_20 = *(int **)(puVar6 + 4);
}
uVar1 = *(uint *)(param_2 + 0x188);
local_28 = (int *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar6 + 8) == uVar1 >> 0xc)) {
local_28 = *(int **)(puVar6 + 4);
}
if (local_20 != local_28) {
if (param_2[0x6c] == (CBaseEntity)0x0) {
this = *(CBaseEdict **)(param_2 + 0x30);
if (this != (CBaseEdict *)0x0) {
*(uint *)this = *(uint *)this | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(this);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
param_2[0x70] = (CBaseEntity)((byte)param_2[0x70] | 1);
}
if (local_20 == (int *)0x0) {
*(undefined4 *)(param_2 + 0x188) = 0xffffffff;
}
else {
puVar4 = (undefined4 *)(**(code **)(*local_20 + 0xc))(local_20);
*(undefined4 *)(param_2 + 0x188) = *puVar4;
}
}
*(uint *)(param_2 + 0x58) = uVar7;
CBaseEntity::DispatchUpdateTransmitState(param_2);
(**(code **)(*(int *)param_2 + 0x198))(param_2,2,0);
CBaseEntity::RecalcHasPlayerChildBit(param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.