CBaseAnimatingOverlay::GetAnimOverlay
0x005ed2f0 · 61 bytes · __thiscall
_ZN21CBaseAnimatingOverlay14GetAnimOverlayEi
Decompiled
undefined (2 params)
/* CBaseAnimatingOverlay::GetAnimOverlay(int) */
int __thiscall CBaseAnimatingOverlay::GetAnimOverlay(CBaseAnimatingOverlay *this,int param_1)
{
int iVar1;
if (param_1 < *(int *)(this + 0x1400)) {
iVar1 = 0;
if (-1 < param_1) {
iVar1 = param_1;
}
return iVar1 * 0x4c + *(int *)(this + 0x13f4);
}
return (*(int *)(this + 0x1400) + -1) * 0x4c + *(int *)(this + 0x13f4);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.