L L4D2node

CBaseAnimatingOverlay::GetAnimOverlay

0x005ed2f0 · 61 bytes · __thiscall

_ZN21CBaseAnimatingOverlay14GetAnimOverlayEi

Decompiled

undefined (2 params)

/* CBaseAnimatingOverlay::GetAnimOverlay(int) */

int __thiscall CBaseAnimatingOverlay::GetAnimOverlay(CBaseAnimatingOverlay *this,int param_1)

{
  int iVar1;
  
  if (param_1 < *(int *)(this + 0x1400)) {
    iVar1 = 0;
    if (-1 < param_1) {
      iVar1 = param_1;
    }
    return iVar1 * 0x4c + *(int *)(this + 0x13f4);
  }
  return (*(int *)(this + 0x1400) + -1) * 0x4c + *(int *)(this + 0x13f4);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)