CTerrorPlayer::OnPreThinkObserverMode
0x00999070 · 893 bytes · __thiscall
_ZN13CTerrorPlayer22OnPreThinkObserverModeEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::OnPreThinkObserverMode() */
void __thiscall CTerrorPlayer::OnPreThinkObserverMode(CTerrorPlayer *this)
{
undefined4 uVar1;
int iVar2;
CBaseEdict *pCVar3;
uint uVar4;
char cVar5;
int iVar6;
int iVar7;
CBaseEntity *pCVar8;
int *piVar9;
undefined *puVar10;
CBaseEntity *this_00;
int iVar11;
undefined4 local_30 [3];
undefined4 local_24;
undefined4 local_20;
if (((((byte)this[0x1cb6] & 8) != 0) &&
(iVar11 = CDirectorTacticalServices::GetHighestFlowSurvivor
(*(CDirectorTacticalServices **)(TheDirector + 0x628),0), iVar11 != 0)) &&
(iVar6 = (**(code **)(*(int *)this + 0x654))(this), iVar11 != iVar6)) {
(**(code **)(*(int *)this + 0x64c))(this,iVar11);
}
piVar9 = *(int **)(this + 0x13e0);
if (piVar9 == (int *)0x0) {
iVar11 = CBaseEntity::GetModel((CBaseEntity *)this);
if (iVar11 == 0) {
piVar9 = *(int **)(this + 0x13e0);
}
else {
CBaseAnimating::LockStudioHdr((CBaseAnimating *)this);
piVar9 = *(int **)(this + 0x13e0);
}
if (piVar9 == (int *)0x0) goto LAB_009991b7;
}
if (*piVar9 != 0) {
CMultiPlayerAnimState::StopAllGestures(*(CMultiPlayerAnimState **)(this + 0x2910));
(**(code **)(**(int **)(this + 0x2910) + 0x14))(*(int **)(this + 0x2910));
(**(code **)**(undefined4 **)(this + 0x2910))(*(undefined4 **)(this + 0x2910));
if (0 < *(int *)(this + 0x1400)) {
iVar11 = 0;
do {
while( true ) {
iVar6 = CBaseAnimatingOverlay::GetAnimOverlay((CBaseAnimatingOverlay *)this,iVar11);
if (*(int *)(iVar6 + 0x3c) != 0xf) {
iVar2 = *(int *)(iVar6 + 0x48);
if (iVar2 != 0) {
if (*(char *)(iVar2 + 0x6c) == '\0') {
pCVar3 = *(CBaseEdict **)(iVar2 + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar7 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar7 + 2) = 0;
}
}
else {
*(byte *)(iVar2 + 0x70) = *(byte *)(iVar2 + 0x70) | 1;
}
uVar1 = *(undefined4 *)(gpGlobals + 0xc);
*(undefined4 *)(iVar2 + 0x78) = 0;
*(undefined4 *)(iVar2 + 0x74) = uVar1;
}
*(undefined4 *)(iVar6 + 0x3c) = 0xf;
}
if (*(int *)(iVar6 + 8) == 0) break;
iVar2 = *(int *)(iVar6 + 0x48);
if (iVar2 != 0) {
if (*(char *)(iVar2 + 0x6c) == '\0') {
pCVar3 = *(CBaseEdict **)(iVar2 + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar7 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar7 + 2) = 0;
}
}
else {
*(byte *)(iVar2 + 0x70) = *(byte *)(iVar2 + 0x70) | 1;
}
uVar1 = *(undefined4 *)(gpGlobals + 0xc);
*(undefined4 *)(iVar2 + 0x78) = 0;
*(undefined4 *)(iVar2 + 0x74) = uVar1;
}
*(undefined4 *)(iVar6 + 8) = 0;
iVar11 = iVar11 + 1;
if (*(int *)(this + 0x1400) <= iVar11) goto LAB_009991b7;
}
iVar11 = iVar11 + 1;
} while (iVar11 < *(int *)(this + 0x1400));
}
}
LAB_009991b7:
pCVar8 = (CBaseEntity *)(**(code **)(*(int *)this + 0x654))(this);
if ((pCVar8 == (CBaseEntity *)0x0) ||
(cVar5 = (**(code **)(*(int *)pCVar8 + 0x16c))(pCVar8), cVar5 == '\0')) {
this_00 = (CBaseEntity *)0x0;
}
else {
uVar4 = *(uint *)(pCVar8 + 0x2088);
if (((uVar4 == 0xffffffff) ||
(puVar10 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar10 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar10 + 8) != uVar4 >> 0xc ||
((this_00 = *(CBaseEntity **)(puVar10 + 4), pCVar8 == this_00 ||
(this_00 == (CBaseEntity *)0x0)))))) {
this_00 = (CBaseEntity *)0x0;
}
else if ((*(char **)(this_00 + 0x7c) != "point_deathfall_camera") &&
(cVar5 = CBaseEntity::ClassMatchesComplex(this_00,"point_deathfall_camera"),
cVar5 == '\0')) {
this_00 = (CBaseEntity *)0x0;
}
}
uVar4 = *(uint *)(this + 0x2088);
if (((((uVar4 == 0xffffffff) ||
(puVar10 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar10 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar10 + 8) != uVar4 >> 0xc)) ||
((pCVar8 = *(CBaseEntity **)(puVar10 + 4), pCVar8 == (CBaseEntity *)this ||
(pCVar8 == (CBaseEntity *)0x0)))) ||
((*(char **)(pCVar8 + 0x7c) != "point_deathfall_camera" &&
(cVar5 = CBaseEntity::ClassMatchesComplex(pCVar8,"point_deathfall_camera"), cVar5 == '\0'))))
{
pCVar8 = (CBaseEntity *)0x0;
}
if (pCVar8 != this_00) {
CBasePlayer::ClearZoomOwner((CBasePlayer *)this);
CBasePlayer::SetFOV((CBasePlayer *)this,(CBaseEntity *)this,0,0.0,0);
CBasePlayer::SetViewEntity((CBasePlayer *)this,(CBaseEntity *)0x0);
if (this_00 != (CBaseEntity *)0x0) {
local_30[0] = 0;
local_24 = 0xffffffff;
local_20 = 0;
(**(code **)(*(int *)this_00 + 0xb4))(this_00,"Enable",this,0,local_30,0);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.