L L4D2node

CBaseViewModel::SendViewModelMatchingSequence

0x0041bdd0 · 1349 bytes · __thiscall

_ZN14CBaseViewModel29SendViewModelMatchingSequenceEi

Decompiled

undefined (2 params)

/* CBaseViewModel::SendViewModelMatchingSequence(int) */

void __thiscall CBaseViewModel::SendViewModelMatchingSequence(CBaseViewModel *this,int param_1)

{
  float fVar1;
  float fVar2;
  CBaseEdict *pCVar3;
  undefined1 uVar4;
  int *piVar5;
  int iVar6;
  undefined4 uVar7;
  int iVar8;
  uint *puVar9;
  undefined *puVar10;
  uint uVar11;
  float fVar12;
  int local_24;
  uint local_20;
  
  piVar5 = (int *)(**(code **)(*(int *)this + 0x3c4))(this);
  if (piVar5 == (int *)0x0) {
    iVar6 = CBaseAnimating::GetSequenceActivity((CBaseAnimating *)this,param_1);
    if (iVar6 == 0xb7) {
      return;
    }
    local_24 = 0xb7;
    local_20 = 0;
  }
  else {
    local_24 = (**(code **)(*piVar5 + 0x6bc))(piVar5,0xb7);
    iVar6 = CBaseAnimating::GetSequenceActivity((CBaseAnimating *)this,param_1);
    if (local_24 == iVar6) {
      return;
    }
    local_20 = (**(code **)(*piVar5 + 0x6c4))(piVar5,iVar6);
  }
  if (iVar6 == 0xb3) {
    iVar8 = CBaseAnimating::SelectHeaviestSequence((CBaseAnimating *)this,local_24);
    CBaseAnimating::SetSequence((CBaseAnimating *)this,iVar8);
  }
  else if (iVar6 == 0xb7) {
    return;
  }
  if (piVar5 != (int *)0x0) {
    uVar7 = (**(code **)(*piVar5 + 0x6b8))(piVar5,iVar6);
    iVar8 = (**(code **)(*piVar5 + 0x6bc))(piVar5,uVar7);
    if (iVar6 != iVar8) {
      param_1 = (**(code **)(*(int *)this + 0x340))(this,iVar8);
    }
  }
  if (*(int *)(this + 0x1400) != 4) {
    CBaseAnimatingOverlay::SetNumAnimOverlays((CBaseAnimatingOverlay *)this,4);
  }
  puVar9 = (uint *)CBaseAnimatingOverlay::GetAnimOverlay((CBaseAnimatingOverlay *)this,local_20);
  if ((float)puVar9[3] == 0.0) {
    fVar1 = (float)puVar9[4];
  }
  else {
    uVar11 = puVar9[0x12];
    if (uVar11 != 0) {
      if (*(char *)(uVar11 + 0x6c) == '\0') {
        pCVar3 = *(CBaseEdict **)(uVar11 + 0x30);
        if (pCVar3 != (CBaseEdict *)0x0) {
          *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
          iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
          *(undefined2 *)(iVar6 + 2) = 0;
        }
      }
      else {
        *(byte *)(uVar11 + 0x70) = *(byte *)(uVar11 + 0x70) | 1;
      }
      uVar7 = *(undefined4 *)(gpGlobals + 0xc);
      *(undefined4 *)(uVar11 + 0x78) = 0;
      *(undefined4 *)(uVar11 + 0x74) = uVar7;
    }
    fVar1 = (float)puVar9[4];
    puVar9[3] = 0;
  }
  if (fVar1 == 0.0) {
    uVar11 = puVar9[2];
  }
  else {
    uVar11 = puVar9[0x12];
    if (uVar11 != 0) {
      if (*(char *)(uVar11 + 0x6c) == '\0') {
        pCVar3 = *(CBaseEdict **)(uVar11 + 0x30);
        if (pCVar3 != (CBaseEdict *)0x0) {
          *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
          iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
          *(undefined2 *)(iVar6 + 2) = 0;
        }
      }
      else {
        *(byte *)(uVar11 + 0x70) = *(byte *)(uVar11 + 0x70) | 1;
      }
      uVar7 = *(undefined4 *)(gpGlobals + 0xc);
      *(undefined4 *)(uVar11 + 0x78) = 0;
      *(undefined4 *)(uVar11 + 0x74) = uVar7;
    }
    uVar11 = puVar9[2];
    puVar9[4] = 0;
  }
  if (param_1 != uVar11) {
    uVar11 = puVar9[0x12];
    if (uVar11 != 0) {
      if (*(char *)(uVar11 + 0x6c) == '\0') {
        pCVar3 = *(CBaseEdict **)(uVar11 + 0x30);
        if (pCVar3 != (CBaseEdict *)0x0) {
          *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
          iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
          *(undefined2 *)(iVar6 + 2) = 0;
        }
      }
      else {
        *(byte *)(uVar11 + 0x70) = *(byte *)(uVar11 + 0x70) | 1;
      }
      uVar7 = *(undefined4 *)(gpGlobals + 0xc);
      *(undefined4 *)(uVar11 + 0x78) = 0;
      *(undefined4 *)(uVar11 + 0x74) = uVar7;
    }
    puVar9[2] = param_1;
  }
  iVar6 = gpGlobals;
  fVar1 = *(float *)(this + 0x528);
  fVar12 = *(float *)(this + 0x468);
  if ((fVar1 < 0.0) || (fVar12 = 0.0, 1.0 < fVar1)) {
    fVar2 = (float)puVar9[5];
    puVar9[6] = (uint)fVar12;
    iVar8 = gpGlobals;
    iVar6 = gpGlobals;
  }
  else {
    fVar2 = (float)puVar9[5];
    puVar9[6] = (uint)(*(float *)(this + 0x468) * (1.0 - fVar1));
    iVar8 = gpGlobals;
  }
  gpGlobals = iVar8;
  if (fVar2 != 1.0) {
    uVar11 = puVar9[0x12];
    if (uVar11 != 0) {
      if (*(char *)(uVar11 + 0x6c) == '\0') {
        pCVar3 = *(CBaseEdict **)(uVar11 + 0x30);
        if (pCVar3 != (CBaseEdict *)0x0) {
          *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
          iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
          *(undefined2 *)(iVar6 + 2) = 0;
        }
      }
      else {
        *(byte *)(uVar11 + 0x70) = *(byte *)(uVar11 + 0x70) | 1;
      }
      iVar8 = gpGlobals;
      uVar7 = *(undefined4 *)(gpGlobals + 0xc);
      *(undefined4 *)(uVar11 + 0x78) = 0;
      *(undefined4 *)(uVar11 + 0x74) = uVar7;
    }
    puVar9[5] = 0x3f800000;
    iVar6 = iVar8;
  }
  puVar9[0xb] = *(uint *)(iVar6 + 0xc);
  if (local_20 != puVar9[0xf]) {
    uVar11 = puVar9[0x12];
    if (uVar11 != 0) {
      if (*(char *)(uVar11 + 0x6c) == '\0') {
        pCVar3 = *(CBaseEdict **)(uVar11 + 0x30);
        if (pCVar3 != (CBaseEdict *)0x0) {
          *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
          iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
          *(undefined2 *)(iVar6 + 2) = 0;
          iVar6 = gpGlobals;
        }
      }
      else {
        *(byte *)(uVar11 + 0x70) = *(byte *)(uVar11 + 0x70) | 1;
      }
      uVar7 = *(undefined4 *)(iVar6 + 0xc);
      *(undefined4 *)(uVar11 + 0x78) = 0;
      *(undefined4 *)(uVar11 + 0x74) = uVar7;
    }
    puVar9[0xf] = local_20;
  }
  *puVar9 = *puVar9 | 1;
  *(undefined1 *)((int)puVar9 + 5) = 0;
  puVar9[6] = 0x3f800000;
  puVar9[7] = 0;
  puVar9[8] = 0;
  if (this[0x6c] == (CBaseViewModel)0x0) {
    pCVar3 = *(CBaseEdict **)(this + 0x30);
    if (pCVar3 != (CBaseEdict *)0x0) {
      *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
      iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
      *(undefined2 *)(iVar6 + 2) = 0;
    }
  }
  else {
    this[0x70] = (CBaseViewModel)((byte)this[0x70] | 1);
  }
  *(int *)(this + 0x160c) = param_1;
  if (local_20 != *(uint *)(this + 0x1610)) {
    if (this[0x6c] == (CBaseViewModel)0x0) {
      pCVar3 = *(CBaseEdict **)(this + 0x30);
      if (pCVar3 != (CBaseEdict *)0x0) {
        *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
        iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
        *(undefined2 *)(iVar6 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CBaseViewModel)((byte)this[0x70] | 1);
    }
    *(uint *)(this + 0x1610) = local_20;
  }
  fVar1 = *(float *)(gpGlobals + 0xc);
  if (fVar1 != *(float *)(this + 0x1614)) {
    if (this[0x6c] == (CBaseViewModel)0x0) {
      pCVar3 = *(CBaseEdict **)(this + 0x30);
      if (pCVar3 != (CBaseEdict *)0x0) {
        *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
        iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
        *(undefined2 *)(iVar6 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CBaseViewModel)((byte)this[0x70] | 1);
    }
    *(float *)(this + 0x1614) = fVar1;
  }
  uVar11 = *(uint *)(this + 0x1608) + 1 & 7;
  if (*(uint *)(this + 0x1608) != uVar11) {
    if (this[0x6c] == (CBaseViewModel)0x0) {
      pCVar3 = *(CBaseEdict **)(this + 0x30);
      if (pCVar3 != (CBaseEdict *)0x0) {
        *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
        iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
        *(undefined2 *)(iVar6 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CBaseViewModel)((byte)this[0x70] | 1);
    }
    *(uint *)(this + 0x1608) = uVar11;
  }
  uVar11 = *(uint *)(this + 0x1618);
  uVar4 = false;
  if ((((uVar11 != 0xffffffff) &&
       (puVar10 = g_pEntityList + (uVar11 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc)) &&
      (*(uint *)(puVar10 + 8) == uVar11 >> 0xc)) &&
     (piVar5 = *(int **)(puVar10 + 4), piVar5 != (int *)0x0)) {
    uVar4 = (**(code **)(*piVar5 + 0x4f8))(piVar5);
  }
  SetControlPanelsActive(this,(bool)uVar4);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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