L L4D2node

CBasePlayerAnimState::ClearAnimationLayers

0x0041e210 · 775 bytes · __thiscall

_ZN20CBasePlayerAnimState20ClearAnimationLayersEv

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBasePlayerAnimState::ClearAnimationLayers() */

void __thiscall CBasePlayerAnimState::ClearAnimationLayers(CBasePlayerAnimState *this)

{
  undefined4 uVar1;
  CBaseEdict *this_00;
  int iVar2;
  char cVar3;
  int iVar4;
  undefined4 *puVar5;
  CBaseAnimatingOverlay *pCVar6;
  int iVar7;
  int iVar8;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_34 = 0;
  local_30 = 0;
  if (___atan2f_finite == 0) {
    local_20 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_34,0,0,0,0,
               "/data/src/game/server/../../game/shared/base_playeranimstate.cpp",0x15a,
               &ClearAnimationLayers()::tm_fmt,"(%s)%s","Unaccounted",
               "CBasePlayerAnimState::ClearAnimationLayers");
    local_20 = ___atan2f_finite;
  }
  iVar8 = _DAT_0105db00;
  local_28 = local_34;
  local_24 = local_30;
                    /* try { // try from 0041e396 to 0041e3e4 has its CatchHandler @ 0041e525 */
  if (((_DAT_0105d154 == 0) && (DAT_0105d158 != '\0')) ||
     (iVar7 = ThreadGetCurrentId(), iVar8 != iVar7)) {
    pCVar6 = *(CBaseAnimatingOverlay **)(this + 0x14);
    iVar8 = _DAT_0105db00;
  }
  else {
    if ((char *)*_DAT_0105d15c != "CBasePlayerAnimState::ClearAnimationLayers") {
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc0b0f0,(char *)0x1,0xbfafa1);
    }
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
    pCVar6 = *(CBaseAnimatingOverlay **)(this + 0x14);
    iVar8 = _DAT_0105db00;
  }
  _DAT_0105db00 = iVar8;
  if (pCVar6 == (CBaseAnimatingOverlay *)0x0) {
    if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
       (iVar7 = ThreadGetCurrentId(), iVar8 == iVar7)) {
      cVar3 = CVProfNode::ExitScope();
      if (cVar3 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
    if (local_20 != 0) {
      (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
      return;
    }
  }
  else {
                    /* try { // try from 0041e2da to 0041e370 has its CatchHandler @ 0041e53a */
    CBaseAnimatingOverlay::SetNumAnimOverlays(pCVar6,5);
    iVar8 = 0;
    pCVar6 = *(CBaseAnimatingOverlay **)(this + 0x14);
    if (0 < *(int *)(pCVar6 + 0x1400)) {
      do {
        iVar7 = CBaseAnimatingOverlay::GetAnimOverlay(pCVar6,iVar8);
        if (*(int *)(iVar7 + 0x3c) != 0xf) {
          iVar2 = *(int *)(iVar7 + 0x48);
          if (iVar2 != 0) {
            if (*(char *)(iVar2 + 0x6c) == '\0') {
              this_00 = *(CBaseEdict **)(iVar2 + 0x30);
              if (this_00 != (CBaseEdict *)0x0) {
                *(uint *)this_00 = *(uint *)this_00 | 0x101;
                iVar4 = CBaseEdict::GetChangeAccessor(this_00);
                *(undefined2 *)(iVar4 + 2) = 0;
              }
            }
            else {
              *(byte *)(iVar2 + 0x70) = *(byte *)(iVar2 + 0x70) | 1;
            }
            uVar1 = *(undefined4 *)(gpGlobals + 0xc);
            *(undefined4 *)(iVar2 + 0x78) = 0;
            *(undefined4 *)(iVar2 + 0x74) = uVar1;
          }
          *(undefined4 *)(iVar7 + 0x3c) = 0xf;
        }
        puVar5 = (undefined4 *)
                 CBaseAnimatingOverlay::GetAnimOverlay
                           (*(CBaseAnimatingOverlay **)(this + 0x14),iVar8);
        *puVar5 = 0;
        iVar8 = iVar8 + 1;
        pCVar6 = *(CBaseAnimatingOverlay **)(this + 0x14);
      } while (iVar8 < *(int *)(pCVar6 + 0x1400));
    }
    iVar8 = _DAT_0105db00;
    if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
       (iVar7 = ThreadGetCurrentId(), iVar8 == iVar7)) {
      cVar3 = CVProfNode::ExitScope();
      if (cVar3 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
    if (local_20 != 0) {
      (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)