Infected::DrawDebugTextOverlays
0x00a0c620 · 1083 bytes · __thiscall
_ZN8Infected21DrawDebugTextOverlaysEv
Decompiled
undefined (1 param)
/* Infected::DrawDebugTextOverlays() */
int __thiscall Infected::DrawDebugTextOverlays(Infected *this)
{
float fVar1;
float fVar2;
int iVar3;
int iVar4;
undefined4 uVar5;
undefined4 uVar6;
int iVar7;
int iVar8;
int in_GS_OFFSET;
longdouble lVar9;
longdouble lVar10;
double dVar11;
char local_820 [1024];
char local_420 [1024];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
iVar3 = CBaseAnimating::DrawDebugTextOverlays((CBaseAnimating *)this);
lVar9 = (longdouble)CBaseAnimating::GetPoseParameter((CBaseAnimating *)this,"move_y");
lVar10 = (longdouble)CBaseAnimating::GetPoseParameter((CBaseAnimating *)this,"move_x");
V_snprintf(local_820,0x400,"move_x: %3.2f move_y: %3.2f",(double)(float)lVar10,
SUB84((double)(float)lVar9,0),(int)((ulonglong)(double)(float)lVar9 >> 0x20));
CBaseEntity::EntityText((CBaseEntity *)this,iVar3,local_820,0.0,0xff,0xff,0xff,0xff);
V_snprintf(local_820,0x400,"color: %d %d %d %d",(uint)(byte)this[0x124],(uint)(byte)this[0x125],
(uint)(byte)this[0x126],(uint)(byte)this[0x127]);
iVar7 = iVar3 + 2;
CBaseEntity::EntityText((CBaseEntity *)this,iVar3 + 1,local_820,0.0,0xff,0xff,0xff,0xff);
if (((byte)this[0x110] & 1) != 0) {
if (0 < *(int *)(this + 0x1400)) {
iVar8 = 0;
iVar3 = iVar7;
do {
iVar4 = CBaseAnimatingOverlay::GetAnimOverlay((CBaseAnimatingOverlay *)this,iVar8);
fVar1 = *(float *)(iVar4 + 0x14);
iVar7 = iVar3;
if (0.0 < fVar1) {
uVar6 = *(undefined4 *)(iVar4 + 0x3c);
fVar2 = *(float *)(iVar4 + 0xc);
uVar5 = CBaseAnimating::GetSequenceActivityName
((CBaseAnimating *)this,*(int *)(iVar4 + 8));
dVar11 = (double)fVar1;
V_snprintf(local_420,0x400,"Layer %d (%s): order %d weight %f cycle %f",iVar8,uVar5,uVar6,
SUB84(dVar11,0),(int)((ulonglong)dVar11 >> 0x20),(double)fVar2);
iVar7 = iVar3 + 1;
CBaseEntity::EntityText((CBaseEntity *)this,iVar3,local_420,0.0,0xff,0xff,0xff,0xff);
}
iVar8 = iVar8 + 1;
iVar3 = iVar7;
} while (iVar8 < *(int *)(this + 0x1400));
}
iVar3 = iVar7;
if (*(int *)(this + 0x1cf4) != -1) {
uVar6 = CBaseEntity::GetGender((CBaseEntity *)this);
GetDamageCutoutInfoArray(uVar6);
V_snprintf(local_820,0x400,"Wound 1: %d (%s)",*(undefined4 *)(this + 0x1cf4));
iVar3 = iVar7 + 1;
CBaseEntity::EntityText((CBaseEntity *)this,iVar7,local_820,0.0,0xff,0xff,0xff,0xff);
}
iVar7 = iVar3;
if (*(int *)(this + 0x1cf8) != -1) {
uVar6 = CBaseEntity::GetGender((CBaseEntity *)this);
GetDamageCutoutInfoArray(uVar6);
V_snprintf(local_820,0x400,"Wound 2: %d (%s)",*(undefined4 *)(this + 0x1cf8));
iVar7 = iVar3 + 1;
CBaseEntity::EntityText((CBaseEntity *)this,iVar3,local_820,0.0,0xff,0xff,0xff,0xff);
}
}
(**(code **)(*(int *)this + 0x1fc))(this);
V_snprintf(local_820,0x400,"health: %d / %d",*(undefined4 *)(this + 0x100));
CBaseEntity::EntityText((CBaseEntity *)this,iVar7,local_820,0.0,0xff,0xff,0xff,0xff);
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return iVar7 + 1;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.