L L4D2node

CBasePlayerAnimState::OptimizeLayerWeights

0x0041f740 · 520 bytes · __thiscall

_ZN20CBasePlayerAnimState20OptimizeLayerWeightsEii

Decompiled

undefined (3 params)

/* CBasePlayerAnimState::OptimizeLayerWeights(int, int) */

void __thiscall
CBasePlayerAnimState::OptimizeLayerWeights(CBasePlayerAnimState *this,int param_1,int param_2)

{
  undefined4 uVar1;
  CBaseEdict *pCVar2;
  float fVar3;
  byte *pbVar4;
  int iVar5;
  undefined4 *puVar6;
  int iVar7;
  float local_24;
  int local_20;
  
  if (param_2 < 2) {
    local_24 = 0.0;
  }
  else {
    iVar7 = param_1 + 1;
    local_24 = 0.0;
    do {
      pbVar4 = (byte *)CBaseAnimatingOverlay::GetAnimOverlay
                                 (*(CBaseAnimatingOverlay **)(this + 0x14),iVar7);
      if (((*pbVar4 & 1) != 0) && (0.0 < *(float *)(pbVar4 + 0x14))) {
        local_24 = *(float *)(pbVar4 + 0x14) + local_24;
      }
      iVar7 = iVar7 + 1;
    } while (iVar7 != param_2 + param_1);
  }
  pbVar4 = (byte *)CBaseAnimatingOverlay::GetAnimOverlay
                             (*(CBaseAnimatingOverlay **)(this + 0x14),param_1);
  if (((*pbVar4 & 1) != 0) && (0.0 < *(float *)(pbVar4 + 0x14))) {
    fVar3 = 1.0 - local_24;
    if (1.0 - local_24 <= 0.0) {
      fVar3 = 0.0;
    }
    if (fVar3 != *(float *)(pbVar4 + 0x14)) {
      iVar7 = *(int *)(pbVar4 + 0x48);
      if (iVar7 != 0) {
        if (*(char *)(iVar7 + 0x6c) == '\0') {
          pCVar2 = *(CBaseEdict **)(iVar7 + 0x30);
          if (pCVar2 != (CBaseEdict *)0x0) {
            *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
            iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
            *(undefined2 *)(iVar5 + 2) = 0;
          }
        }
        else {
          *(byte *)(iVar7 + 0x70) = *(byte *)(iVar7 + 0x70) | 1;
        }
        uVar1 = *(undefined4 *)(gpGlobals + 0xc);
        *(undefined4 *)(iVar7 + 0x78) = 0;
        *(undefined4 *)(iVar7 + 0x74) = uVar1;
      }
      *(float *)(pbVar4 + 0x14) = fVar3;
    }
  }
  iVar7 = 0;
  local_20 = -1;
  if (0 < param_2) {
    do {
      pbVar4 = (byte *)CBaseAnimatingOverlay::GetAnimOverlay
                                 (*(CBaseAnimatingOverlay **)(this + 0x14),iVar7 + param_1);
      if (((*pbVar4 & 1) != 0) && (0.99 < *(float *)(pbVar4 + 0x14))) {
        local_20 = iVar7;
      }
      iVar7 = iVar7 + 1;
    } while (iVar7 != param_2);
    if (local_20 != -1) {
      while (local_20 = local_20 + -1, local_20 != -1) {
        puVar6 = (undefined4 *)
                 CBaseAnimatingOverlay::GetAnimOverlay
                           (*(CBaseAnimatingOverlay **)(this + 0x14),param_1 + local_20);
        if (puVar6[0xf] != 0xf) {
          iVar7 = puVar6[0x12];
          if (iVar7 != 0) {
            if (*(char *)(iVar7 + 0x6c) == '\0') {
              pCVar2 = *(CBaseEdict **)(iVar7 + 0x30);
              if (pCVar2 != (CBaseEdict *)0x0) {
                *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
                iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
                *(undefined2 *)(iVar5 + 2) = 0;
              }
            }
            else {
              *(byte *)(iVar7 + 0x70) = *(byte *)(iVar7 + 0x70) | 1;
            }
            uVar1 = *(undefined4 *)(gpGlobals + 0xc);
            *(undefined4 *)(iVar7 + 0x78) = 0;
            *(undefined4 *)(iVar7 + 0x74) = uVar1;
          }
          puVar6[0xf] = 0xf;
        }
        *puVar6 = 0;
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)