L L4D2node

CAmbientGeneric::InitModulationParms

0x005dd600 · 658 bytes · __thiscall

_ZN15CAmbientGeneric19InitModulationParmsEv

Decompiled

undefined (1 param)

/* CAmbientGeneric::InitModulationParms() */

void __thiscall CAmbientGeneric::InitModulationParms(CAmbientGeneric *this)

{
  int iVar1;
  int iVar2;
  int iVar3;
  int iVar4;
  int iVar5;
  undefined4 *puVar6;
  uint uVar7;
  CAmbientGeneric *pCVar8;
  int local_18;
  int local_14;
  
  iVar2 = *(int *)(this + 0x100) * 10;
  if (iVar2 < 0x65) {
    iVar4 = 0;
    if (-1 < iVar2) {
      iVar4 = iVar2;
    }
    *(int *)(this + 0x460) = iVar4;
  }
  else {
    *(undefined4 *)(this + 0x460) = 100;
  }
  iVar2 = *(int *)(this + 0x44c);
  if ((iVar2 < 0x1c) && (iVar2 != 0)) {
    puVar6 = (undefined4 *)(rgdpvpreset + (iVar2 + -1) * 100);
    pCVar8 = this + 0x44c;
    for (iVar4 = 0x19; iVar4 != 0; iVar4 = iVar4 + -1) {
      *(undefined4 *)pCVar8 = *puVar6;
      puVar6 = puVar6 + 1;
      pCVar8 = pCVar8 + 4;
    }
    local_14 = *(int *)(this + 0x45c);
    if (0 < local_14) {
      local_14 = (0x65 - local_14) * 0x40;
      *(int *)(this + 0x45c) = local_14;
    }
    iVar4 = *(int *)(this + 0x458);
    if (0 < iVar4) {
      iVar4 = (0x65 - iVar4) * 0x40;
      *(int *)(this + 0x458) = iVar4;
    }
    local_18 = *(int *)(this + 0x464) * 10;
    *(int *)(this + 0x464) = local_18;
    iVar2 = *(int *)(this + 0x468);
    iVar3 = *(int *)(this + 0x460) * 10;
    *(int *)(this + 0x460) = iVar3;
    if (0 < iVar2) {
      iVar2 = (0x65 - iVar2) * 0x40;
      *(int *)(this + 0x468) = iVar2;
    }
    iVar5 = *(int *)(this + 0x46c);
    if (0 < iVar5) {
      iVar5 = (0x65 - iVar5) * 0x40;
    }
    *(int *)(this + 0x4a0) = iVar5;
    *(int *)(this + 0x49c) = iVar2;
    *(int *)(this + 0x48c) = iVar4;
    uVar7 = *(int *)(this + 0x474) << 8;
    *(uint *)(this + 0x474) = uVar7;
    *(int *)(this + 0x490) = local_14;
  }
  else {
    local_18 = *(int *)(this + 0x464);
    iVar2 = *(int *)(this + 0x49c);
    iVar4 = *(int *)(this + 0x48c);
    uVar7 = *(uint *)(this + 0x474);
    iVar3 = *(int *)(this + 0x460);
  }
  *(int *)(this + 0x468) = iVar2;
  *(undefined4 *)(this + 0x46c) = 0;
  if (iVar2 == 0) {
    *(int *)(this + 0x498) = iVar3;
  }
  else {
    *(int *)(this + 0x498) = local_18;
    iVar3 = local_18;
  }
  iVar2 = *(int *)(this + 0x454);
  *(int *)(this + 0x458) = iVar4;
  *(undefined4 *)(this + 0x45c) = 0;
  iVar5 = *(int *)(this + 0x450);
  if (iVar4 == 0) {
    *(int *)(this + 0x488) = iVar5;
  }
  else {
    *(int *)(this + 0x488) = iVar2;
    iVar5 = iVar2;
  }
  if (iVar5 == 0) {
    *(undefined4 *)(this + 0x488) = 100;
    iVar1 = 0x6400;
    iVar5 = 100;
  }
  else {
    iVar1 = iVar5 << 8;
  }
  *(int *)(this + 0x494) = iVar1;
  *(int *)(this + 0x4a4) = iVar3 << 8;
  *(undefined4 *)(this + 0x4a8) = 0;
  *(uint *)(this + 0x474) = uVar7 ^ (int)uVar7 >> 0x1f;
  *(int *)(this + 0x474) = *(int *)(this + 0x474) - ((int)uVar7 >> 0x1f);
  *(undefined4 *)(this + 0x484) = 1;
  if (*(int *)(this + 0x480) != 0) {
    iVar2 = (0xff - iVar2) / *(int *)(this + 0x480) + iVar2;
    if (0xff < iVar2) {
      iVar2 = 0xff;
    }
    *(int *)(this + 0x450) = iVar2;
  }
  if ((((iVar4 != 0) || (*(int *)(this + 0x490) != 0)) ||
      ((*(int *)(this + 0x470) != 0 && (*(int *)(this + 0x478) != 0)))) && (iVar5 == 100)) {
    *(undefined4 *)(this + 0x488) = 0x65;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)