L L4D2node

CBaseAnimating::OnRestore

0x005e2e80 · 228 bytes · __thiscall

_ZN14CBaseAnimating9OnRestoreEv

Decompiled

undefined (1 param)

/* CBaseAnimating::OnRestore() */

void __thiscall CBaseAnimating::OnRestore(CBaseAnimating *this)

{
  CBaseEdict *this_00;
  char cVar1;
  int iVar2;
  int *piVar3;
  
  CBaseEntity::OnRestore((CBaseEntity *)this);
  if (*(int *)(this + 0x494) != -1) {
    piVar3 = *(int **)(this + 0x13e0);
    if (piVar3 == (int *)0x0) {
      iVar2 = CBaseEntity::GetModel((CBaseEntity *)this);
      if (iVar2 == 0) {
        piVar3 = *(int **)(this + 0x13e0);
      }
      else {
        LockStudioHdr(this);
        piVar3 = *(int **)(this + 0x13e0);
      }
      if (piVar3 == (int *)0x0) goto LAB_005e2ee0;
    }
    if (((*piVar3 != 0) && (cVar1 = IsValidSequence(this,*(int *)(this + 0x494)), cVar1 == '\0')) &&
       (CBaseEntity::InvalidatePhysicsRecursive((CBaseEntity *)this,0x20),
       *(int *)(this + 0x494) != 0)) {
      if (this[0x6c] == (CBaseAnimating)0x0) {
        this_00 = *(CBaseEdict **)(this + 0x30);
        if (this_00 != (CBaseEdict *)0x0) {
          *(uint *)this_00 = *(uint *)this_00 | 0x101;
          iVar2 = CBaseEdict::GetChangeAccessor(this_00);
          *(undefined2 *)(iVar2 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CBaseAnimating)((byte)this[0x70] | 1);
      }
      *(undefined4 *)(this + 0x494) = 0;
    }
  }
LAB_005e2ee0:
  *(undefined4 *)(this + 0x478) = *(undefined4 *)(this + 0x3a4);
                    /* WARNING: Could not recover jumptable at 0x005e2f00. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  (**(code **)(*(int *)this + 0x36c))();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)