CBaseAnimating::OnRestore
0x005e2e80 · 228 bytes · __thiscall
_ZN14CBaseAnimating9OnRestoreEv
Decompiled
undefined (1 param)
/* CBaseAnimating::OnRestore() */
void __thiscall CBaseAnimating::OnRestore(CBaseAnimating *this)
{
CBaseEdict *this_00;
char cVar1;
int iVar2;
int *piVar3;
CBaseEntity::OnRestore((CBaseEntity *)this);
if (*(int *)(this + 0x494) != -1) {
piVar3 = *(int **)(this + 0x13e0);
if (piVar3 == (int *)0x0) {
iVar2 = CBaseEntity::GetModel((CBaseEntity *)this);
if (iVar2 == 0) {
piVar3 = *(int **)(this + 0x13e0);
}
else {
LockStudioHdr(this);
piVar3 = *(int **)(this + 0x13e0);
}
if (piVar3 == (int *)0x0) goto LAB_005e2ee0;
}
if (((*piVar3 != 0) && (cVar1 = IsValidSequence(this,*(int *)(this + 0x494)), cVar1 == '\0')) &&
(CBaseEntity::InvalidatePhysicsRecursive((CBaseEntity *)this,0x20),
*(int *)(this + 0x494) != 0)) {
if (this[0x6c] == (CBaseAnimating)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CBaseAnimating)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x494) = 0;
}
}
LAB_005e2ee0:
*(undefined4 *)(this + 0x478) = *(undefined4 *)(this + 0x3a4);
/* WARNING: Could not recover jumptable at 0x005e2f00. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*(int *)this + 0x36c))();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.