L L4D2node

V_FixSlashes

0x0025e6d0 · 58 bytes · __cdecl

_Z12V_FixSlashesPcc

Decompiled

undefined (2 params)

/* V_FixSlashes(char*, char) */

void V_FixSlashes(char *param_1,char param_2)

{
  char cVar1;
  
  cVar1 = *param_1;
  do {
    if (cVar1 == '\0') {
      return;
    }
    while ((cVar1 == '/' || (cVar1 == '\\'))) {
      *param_1 = param_2;
      param_1 = param_1 + 1;
      cVar1 = *param_1;
      if (cVar1 == '\0') {
        return;
      }
    }
    param_1 = param_1 + 1;
    cVar1 = *param_1;
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)