FileSystem_IsHldsUpdateToolDedicatedServer
0x000d7bb0 · 125 bytes · unknown
_Z42FileSystem_IsHldsUpdateToolDedicatedServerv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* FileSystem_IsHldsUpdateToolDedicatedServer() */
bool FileSystem_IsHldsUpdateToolDedicatedServer(void)
{
char cVar1;
char *pcVar2;
int iVar3;
int in_EDX;
int in_GS_OFFSET;
bool bVar4;
char local_114 [260];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
cVar1 = FileSystem_GetBaseDir(local_114,in_EDX);
if (cVar1 != '\0') {
V_FixSlashes(local_114,'/');
V_StripTrailingSlash(local_114);
pcVar2 = (char *)V_UnqualifiedFileName(local_114);
if (pcVar2 != (char *)0x0) {
iVar3 = _V_stricmp(pcVar2,"orangebox");
bVar4 = iVar3 == 0;
goto LAB_000d7bd8;
}
}
bVar4 = false;
LAB_000d7bd8:
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return bVar4;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.