L L4D2node

COM_WriteFile

0x001266b0 · 242 bytes · __cdecl

_Z13COM_WriteFilePKcPvi

Decompiled

undefined (3 params)

/* COM_WriteFile(char const*, void*, int) */

void COM_WriteFile(char *param_1,void *param_2,int param_3)

{
  code *pcVar1;
  int iVar2;
  int iVar3;
  size_t sVar4;
  int iVar5;
  int in_GS_OFFSET;
  undefined4 uStack_40;
  int aiStack_38 [6];
  int local_20 [4];
  
  local_20[0] = *(int *)(in_GS_OFFSET + 0x14);
  uStack_40 = 0x1266d2;
  sVar4 = strlen(param_1);
  iVar3 = -((sVar4 + 0x11 & 0xfffffff0) + 0x10);
  iVar2 = (int)local_20 + iVar3;
  *(size_t *)((int)aiStack_38 + iVar3) = sVar4 + 2;
  *(char **)((int)aiStack_38 + iVar3 + 8) = param_1;
  *(undefined **)((int)aiStack_38 + iVar3 + 4) = &DAT_002c48a3;
  *(int *)((int)local_20 + iVar3 + -0x1c) = iVar2;
  *(undefined4 *)((int)&uStack_40 + iVar3) = 0x1266ff;
  V_snprintf(*(char **)((int)local_20 + iVar3 + -0x1c),*(int *)((int)aiStack_38 + iVar3),
             *(char **)((int)aiStack_38 + iVar3 + 4));
  *(undefined4 *)((int)aiStack_38 + iVar3) = 0x2f;
  *(int *)((int)local_20 + iVar3 + -0x1c) = iVar2;
  *(undefined4 *)((int)&uStack_40 + iVar3) = 0x12670f;
  V_FixSlashes(*(char **)((int)local_20 + iVar3 + -0x1c),*(char *)((int)aiStack_38 + iVar3));
  *(int *)((int)local_20 + iVar3 + -0x1c) = iVar2;
  *(undefined4 *)((int)&uStack_40 + iVar3) = 0x126717;
  COM_CreatePath(*(char **)((int)local_20 + iVar3 + -0x1c));
  iVar5 = *(int *)(g_pFileSystem + 4);
  *(undefined4 *)((int)aiStack_38 + iVar3 + 8) = 0;
  *(undefined **)((int)aiStack_38 + iVar3 + 4) = &DAT_002a5c80;
  *(int *)((int)aiStack_38 + iVar3) = iVar2;
  *(int *)((int)local_20 + iVar3 + -0x1c) = g_pFileSystem + 4;
  pcVar1 = *(code **)(iVar5 + 8);
  *(undefined4 *)((int)&uStack_40 + iVar3) = 0x12673c;
  iVar5 = (*pcVar1)();
  if (iVar5 == 0) {
    *(int *)((int)aiStack_38 + iVar3) = iVar2;
    *(char **)((int)local_20 + iVar3 + -0x1c) = "COM_WriteFile: failed on %s\n";
    *(undefined4 *)((int)&uStack_40 + iVar3) = 0x1267a0;
    Warning();
  }
  else {
    iVar2 = *(int *)(g_pFileSystem + 4);
    *(int *)((int)aiStack_38 + iVar3 + 8) = iVar5;
    *(int *)((int)local_20 + iVar3 + -0x1c) = g_pFileSystem + 4;
    *(int *)((int)aiStack_38 + iVar3 + 4) = param_3;
    *(void **)((int)aiStack_38 + iVar3) = param_2;
    pcVar1 = *(code **)(iVar2 + 4);
    *(undefined4 *)((int)&uStack_40 + iVar3) = 0x126762;
    (*pcVar1)();
    iVar2 = *(int *)(g_pFileSystem + 4);
    *(int *)((int)aiStack_38 + iVar3) = iVar5;
    *(int *)((int)local_20 + iVar3 + -0x1c) = g_pFileSystem + 4;
    pcVar1 = *(code **)(iVar2 + 0xc);
    *(undefined4 *)((int)&uStack_40 + iVar3) = 0x126777;
    (*pcVar1)();
  }
  if (local_20[0] == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  *(undefined **)((int)&uStack_40 + iVar3) = &UNK_001267a7;
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)