L L4D2node

Q_getwd

0x000d7510 · 62 bytes · __cdecl

_Z7Q_getwdPci

Decompiled

undefined (2 params)

/* Q_getwd(char*, int) */

void Q_getwd(char *param_1,int param_2)

{
  size_t sVar1;
  
  getcwd(param_1,param_2);
  sVar1 = strlen(param_1);
  (param_1 + sVar1)[0] = '/';
  (param_1 + sVar1)[1] = '\0';
  V_FixSlashes(param_1,'/');
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)