L L4D2node

CDownloadListGenerator::OnResourcePrecached

0x0013e820 · 665 bytes · __thiscall

_ZN22CDownloadListGenerator19OnResourcePrecachedEPKc

Decompiled

undefined (2 params)

/* CDownloadListGenerator::OnResourcePrecached(char const*) */

void __thiscall
CDownloadListGenerator::OnResourcePrecached(CDownloadListGenerator *this,char *param_1)

{
  code *pcVar1;
  int *piVar2;
  char cVar3;
  char *pcVar4;
  int iVar5;
  undefined4 uVar6;
  int in_GS_OFFSET;
  char local_13c [22];
  short local_126;
  char local_124 [260];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if ((*param_1 != '\0') && (*param_1 != '*')) {
    cVar3 = V_IsAbsolutePath(param_1);
    if (cVar3 == '\0') {
      V_strncpy(local_124,param_1,0x104);
      V_FixSlashes(local_124,'/');
      CUtlSymbolTable::Find((char *)&local_126);
      if (local_126 == -1) {
        CUtlSymbolTable::AddString(local_13c);
        cVar3 = (**(code **)(*(int *)(g_pFileSystem + 4) + 0x28))
                          (g_pFileSystem + 4,local_124,&DAT_002a076d);
        if (cVar3 != '\0') {
          pcVar4 = (char *)V_GetFileExtension(local_124);
          iVar5 = _V_stricmp(pcVar4,"mdl");
          if (iVar5 == 0) {
            V_strncpy(pcVar4,"vvd",10);
            OnResourcePrecached(this,local_124);
            V_strncpy(pcVar4,"ani",10);
            OnResourcePrecached(this,local_124);
            V_strncpy(pcVar4,"dx90.vtx",10);
            OnResourcePrecached(this,local_124);
            V_strncpy(pcVar4,"phy",10);
            OnResourcePrecached(this,local_124);
            V_strncpy(pcVar4,"jpg",10);
            OnResourcePrecached(this,local_124);
          }
          iVar5 = *(int *)(this + 0x140);
          if (iVar5 != 0) {
            (**(code **)(*(int *)(g_pFileSystem + 4) + 4))(g_pFileSystem + 4,&DAT_002cc2b5,1,iVar5);
            pcVar1 = *(code **)(*(int *)(g_pFileSystem + 4) + 4);
            uVar6 = _V_strlen(local_124);
            (*pcVar1)(g_pFileSystem + 4,local_124,uVar6,iVar5);
            (**(code **)(*(int *)(g_pFileSystem + 4) + 4))(g_pFileSystem + 4,&DAT_002af868,2,iVar5);
          }
          piVar2 = *(int **)(this + 0x17c);
          if (piVar2 != (int *)0x0) {
            (**(code **)(*piVar2 + 0x24))(piVar2,1,local_124,0xffffffff,0);
          }
        }
      }
    }
    else {
      Warning("*** CDownloadListGenerator::OnResourcePrecached: Encountered full path %s!\n",param_1
             );
    }
  }
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)