L L4D2node

CPlugin::Load

0x00208bf0 · 619 bytes · __thiscall

_ZN7CPlugin4LoadEPKc

Decompiled

undefined (2 params)

/* CPlugin::Load(char const*) */

undefined4 __thiscall CPlugin::Load(CPlugin *this,char *param_1)

{
  char cVar1;
  CPlugin CVar2;
  int iVar3;
  CSysModule *pCVar4;
  code *pcVar5;
  char *pcVar6;
  undefined4 uVar7;
  int in_GS_OFFSET;
  char local_124 [260];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if ((DAT_003b8088 != '\0') || (cVar1 = Host_IsSecureServerAllowed(), cVar1 == '\0')) {
    V_strncpy(local_124,param_1,0x104);
    V_FixSlashes(local_124,'/');
    iVar3 = StringAfterPrefix(local_124,"\\\\");
    if (iVar3 == 0) {
      uVar7 = Host_AllowLoadModule(local_124,"GAME",false);
      if ((char)uVar7 == '\0') {
        g_pServerPluginHandler[0xc1c] = 1;
        goto LAB_00208c56;
      }
      CVar2 = (CPlugin)Host_IsValidSignature(local_124,false);
      this[0x101] = CVar2;
      pCVar4 = (CSysModule *)
               (**(code **)(*g_pFileSystem + 0x68))(g_pFileSystem,local_124,&DAT_002a076d,0);
      *(CSysModule **)(this + 0x10c) = pCVar4;
      if (pCVar4 != (CSysModule *)0x0) {
        pcVar5 = (code *)Sys_GetFactory(pCVar4);
        if (pcVar5 != (code *)0x0) {
          *(undefined4 *)(this + 0x108) = 3;
          iVar3 = (*pcVar5)("ISERVERPLUGINCALLBACKS003",0);
          *(int *)(this + 0x104) = iVar3;
          if (iVar3 == 0) {
            *(undefined4 *)(this + 0x108) = 2;
            iVar3 = (*pcVar5)("ISERVERPLUGINCALLBACKS002",0);
            *(int *)(this + 0x104) = iVar3;
            if (iVar3 == 0) {
              *(undefined4 *)(this + 0x108) = 1;
              iVar3 = (*pcVar5)("ISERVERPLUGINCALLBACKS001",0);
              *(int *)(this + 0x104) = iVar3;
              if (iVar3 == 0) {
                Warning("Could not get IServerPluginCallbacks interface from plugin \"%s\"",param_1)
                ;
                uVar7 = 0;
                goto LAB_00208c56;
              }
            }
          }
          uVar7 = Sys_GetFactory(g_GameDLL);
          uVar7 = (**(code **)**(undefined4 **)(this + 0x104))
                            (*(undefined4 **)(this + 0x104),g_AppSystemFactory,uVar7);
          if ((char)uVar7 == '\0') {
            Warning("Failed to load plugin \"%s\"\n",param_1);
          }
          else {
            pcVar6 = (char *)(**(code **)(**(int **)(this + 0x104) + 0x10))(*(int **)(this + 0x104))
            ;
            V_strncpy((char *)this,pcVar6,0x80);
            V_strncpy((char *)(this + 0x80),local_124,0x80);
          }
        }
        goto LAB_00208c56;
      }
      Warning("Unable to load plugin \"%s\"\n",param_1);
    }
  }
  uVar7 = 0;
LAB_00208c56:
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return uVar7;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)