L L4D2node

CMapReslistGenerator::TrackDeletions

0x0018dd10 · 573 bytes · __thiscall

_ZN20CMapReslistGenerator14TrackDeletionsEPKc

Decompiled

undefined (2 params)

/* CMapReslistGenerator::TrackDeletions(char const*) */

void __thiscall CMapReslistGenerator::TrackDeletions(CMapReslistGenerator *this,char *param_1)

{
  short sVar1;
  char *pcVar2;
  int in_GS_OFFSET;
  CMapReslistGenerator *pCVar3;
  char *__haystack;
  CMapReslistGenerator *pCVar4;
  short local_2024;
  CUtlSymbol local_2022 [2];
  CMapReslistGenerator local_2020 [4096];
  char local_1020 [4096];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  V_strncpy((char *)local_2020,param_1,0x1000);
  V_FixSlashes((char *)local_2020,'/');
  _V_strlower((char *)local_2020);
  pCVar4 = local_2020;
  CUtlSymbolTable::Find((char *)&local_2024);
  if (local_2024 != -1) {
    pCVar4 = local_2020;
    CUtlSymbolTable::AddString((char *)local_2022);
    sVar1 = CUtlRBTree<CUtlSymbol,unsigned_short,bool(*)(CUtlSymbol_const&,CUtlSymbol_const&),CUtlMemory<UtlRBTreeNode_t<CUtlSymbol,unsigned_short>,unsigned_short>>
            ::Find((CUtlRBTree<CUtlSymbol,unsigned_short,bool(*)(CUtlSymbol_const&,CUtlSymbol_const&),CUtlMemory<UtlRBTreeNode_t<CUtlSymbol,unsigned_short>,unsigned_short>>
                    *)(this + 0x120),local_2022);
    if (sVar1 == -1) {
      Msg("--> Referenced file marked for deletion \"%s\"\n",local_2020,pCVar4);
      CUtlRBTree<CUtlSymbol,unsigned_short,bool(*)(CUtlSymbol_const&,CUtlSymbol_const&),CUtlMemory<UtlRBTreeNode_t<CUtlSymbol,unsigned_short>,unsigned_short>>
      ::Insert((CUtlRBTree<CUtlSymbol,unsigned_short,bool(*)(CUtlSymbol_const&,CUtlSymbol_const&),CUtlMemory<UtlRBTreeNode_t<CUtlSymbol,unsigned_short>,unsigned_short>>
                *)(this + 0x120),local_2022);
    }
  }
  __haystack = ".mdl";
  pCVar3 = local_2020;
  pcVar2 = strstr((char *)local_2020,".mdl");
  if (pcVar2 != (char *)0x0) {
    __haystack = local_1020;
    V_strncpy(__haystack,(char *)local_2020,0xff6);
    pcVar2 = strstr(__haystack,".mdl");
    V_strncpy(pcVar2,".vvd",10);
    TrackDeletions(this,__haystack);
    V_strncpy(pcVar2,".ani",10);
    TrackDeletions(this,__haystack);
    V_strncpy(pcVar2,".dx80.vtx",10);
    TrackDeletions(this,__haystack);
    V_strncpy(pcVar2,".dx90.vtx",10);
    TrackDeletions(this,__haystack);
    V_strncpy(pcVar2,".sw.vtx",10);
    TrackDeletions(this,__haystack);
    V_strncpy(pcVar2,".phy",10);
    TrackDeletions(this,__haystack);
    pCVar4 = (CMapReslistGenerator *)0xa;
    V_strncpy(pcVar2,".jpg",10);
    TrackDeletions(this,__haystack);
    pCVar3 = this;
  }
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail(pCVar3,__haystack,pCVar4);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)