L L4D2node

CMapReslistGenerator::OnResourcePrecachedFullPath

0x0018d0e0 · 666 bytes · __thiscall

_ZN20CMapReslistGenerator27OnResourcePrecachedFullPathEPKc

Decompiled

undefined (2 params)

/* CMapReslistGenerator::OnResourcePrecachedFullPath(char const*) */

void __thiscall
CMapReslistGenerator::OnResourcePrecachedFullPath(CMapReslistGenerator *this,char *param_1)

{
  char *pcVar1;
  CUtlString *pCVar2;
  int iVar3;
  int iVar4;
  int in_GS_OFFSET;
  CUtlString *pCVar5;
  CUtlString *pCVar6;
  CUtlString *this_00;
  CUtlString *pCVar7;
  CUtlString *pCVar8;
  char local_114c [24];
  short local_1134 [8];
  CUtlString local_1124 [260];
  char local_1020 [4096];
  int local_20;
  
  this_00 = (CUtlString *)local_1134;
  pCVar6 = local_1124;
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  V_strncpy((char *)pCVar6,param_1,0x104);
  _V_strlower((char *)pCVar6);
  V_FixSlashes((char *)pCVar6,'/');
  pCVar7 = (CUtlString *)(this + 0x28);
  pCVar5 = this_00;
  pCVar8 = pCVar6;
  pCVar2 = pCVar7;
  CUtlSymbolTable::Find((char *)this_00);
  if (local_1134[0] == -1) {
    pCVar8 = pCVar6;
    CUtlSymbolTable::AddString(local_114c);
    pcVar1 = strstr((char *)pCVar6,".mdl");
    if (pcVar1 != (char *)0x0) {
      V_strncpy(local_1020,(char *)pCVar6,0xff6);
      pCVar2 = (CUtlString *)strstr(local_1020,".mdl");
      V_strncpy((char *)pCVar2,".vvd",10);
      OnResourcePrecachedFullPath(this,local_1020);
      V_strncpy((char *)pCVar2,".ani",10);
      OnResourcePrecachedFullPath(this,local_1020);
      V_strncpy((char *)pCVar2,".dx90.vtx",10);
      OnResourcePrecachedFullPath(this,local_1020);
      V_strncpy((char *)pCVar2,".phy",10);
      OnResourcePrecachedFullPath(this,local_1020);
      pCVar8 = (CUtlString *)0xa;
      V_strncpy((char *)pCVar2,".jpg",10);
      OnResourcePrecachedFullPath(this,local_1020);
    }
    pCVar7 = host_parms;
    iVar3 = V_stristr((char *)pCVar6,(char *)host_parms);
    pCVar5 = pCVar6;
    if (iVar3 != 0) {
      pCVar5 = host_parms;
      iVar4 = _V_strlen((char *)host_parms);
      pCVar6 = (CUtlString *)(iVar3 + 1 + iVar4);
      if (pCVar6 != (CUtlString *)0x0) {
        if (this[5] == (CMapReslistGenerator)0x0) {
          CUtlString::CUtlString(this_00,(char *)pCVar6);
          pCVar7 = this_00;
                    /* try { // try from 0018d335 to 0018d339 has its CatchHandler @ 0018d385 */
          pCVar2 = (CUtlString *)
                   CUtlRBTree<CUtlString,int,bool(*)(CUtlString_const&,CUtlString_const&),CUtlMemory<UtlRBTreeNode_t<CUtlString,int>,int>>
                   ::Find((CUtlRBTree<CUtlString,int,bool(*)(CUtlString_const&,CUtlString_const&),CUtlMemory<UtlRBTreeNode_t<CUtlString,int>,int>>
                           *)(this + 0x174),this_00);
          pCVar5 = this_00;
          CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)this_00);
          if (pCVar2 == (CUtlString *)&DAT_ffffffff) {
            CUtlString::CUtlString(this_00,(char *)pCVar6);
            pCVar7 = this_00;
                    /* try { // try from 0018d36a to 0018d36e has its CatchHandler @ 0018d397 */
            CUtlRBTree<CUtlString,int,bool(*)(CUtlString_const&,CUtlString_const&),CUtlMemory<UtlRBTreeNode_t<CUtlString,int>,int>>
            ::Insert((CUtlRBTree<CUtlString,int,bool(*)(CUtlString_const&,CUtlString_const&),CUtlMemory<UtlRBTreeNode_t<CUtlString,int>,int>>
                      *)(this + 0x174),this_00);
            CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)this_00);
            pCVar5 = this_00;
          }
        }
        else {
          LogToEngineReslist(this,(char *)pCVar6);
          pCVar5 = (CUtlString *)this;
          pCVar7 = pCVar6;
        }
      }
    }
  }
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail(pCVar5,pCVar7,pCVar8,pCVar2);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)